Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Mobility Radeon HD 550v Quadro FX 1600M
Red Dead Redemption 2 2196% 1954%
Cyberpunk 2077 3055% 2721%
Doom Eternal 1874% 1666%
Dragon Ball Z Kakarot 1316% 1167%
Call of Duty: Modern Warfare 2196% 1954%
Microsoft Flight Simulator 3055% 2721%
FIFA 20 1123% 994%
Grand Theft Auto VI 3409% 3038%
Star Wars: Jedi - Fallen Order 3055% 2721%
Need For Speed Heat 2196% 1954%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are very slightly better than the AMD Mobility Radeon HD 550v.

The Radeon HD was released over a year more recently than the Quadro FX 1600M, and so the Radeon HD is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 1600M.

The Radeon HD has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Quadro FX 1600M has superior memory performance.

The Quadro FX 1600M has 6.4 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the Quadro FX 1600M is marginally better than the Radeon HD.

The Radeon HD has 320 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD transistor size technology is 25 nm (nanometers) smaller than the Quadro FX 1600M. This means that the Radeon HD is expected to run slightly cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the Radeon HD should consume less power than the Quadro FX 1600M.

The Mobility Radeon HD 550v requires 20 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 30 Watts more than the Radeon HD to run. The difference is not significant enough for the Quadro FX 1600M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed450 MHzvs625 MHz
Boost Clock-vs-
ArchitectureM96G84M
OC Potential Fair vs -
Driver Support - vs -
Release Date05 May 2010vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs512 MB
Memory Speed600 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth19.2GB/secvs25.6GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units320vs-
Actual Shader Performance5%vs-
Technology55nmvs80nm
Texture Mapping Units32vs-
Texture Rate14.4 GTexel/svs-
Render Output Units8vs-
Pixel Rate3.6 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs-
DVI Connections0vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX10.1vs10
Shader Model4.0vs4.0
Open GL3.3vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfireyesvsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-M330 2.13GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1280x720-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewMobility Radeon HD 550v is a middle-class GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M96 Core and offers 320 Shader Processing Units, 32 TMUs and 8 ROPs, on 128-bit memory interface of standard GDDR3. The central unit runs at 450MHz and the memory clock operates at up to 600MHz. It consumes no more than 20 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
However, as based on the Terascale 1 architecture, DirectX 11 games aren't supported.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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