Recommended System Requirements | ||
---|---|---|
Game | G1 1050MHz | GeForce 920M 2GB |
Hitman 3 | 539% | 989% |
Cyberpunk 2077 | 391% | 737% |
Assassins Creed: Valhalla | 349% | 666% |
Resident Evil 8 | 391% | 737% |
FIFA 21 | 148% | 322% |
Grand Theft Auto VI | 591% | 1078% |
Call of Duty: Black Ops Cold War | 335% | 641% |
Genshin Impact | 391% | 737% |
Far Cry 6 | 611% | 1111% |
The Medium | 513% | 944% |
In terms of overall gaming performance, the graphical capabilities of the Intel G1 1050MHz are significantly better than the Nvidia GeForce 920M 2GB.
The GeForce 920M 2GB has a 275 MHz higher core clock speed and the same number of Texture Mapping Units as the G1 1050MHz. This results in the GeForce 920M 2GB providing 8.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce 920M 2GB has a 275 MHz higher core clock speed and 5 more Render Output Units than the G1 1050MHz. This results in the GeForce 920M 2GB providing 3.7 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The G1 1050MHz was released over three years more recently than the GeForce 920M 2GB, and so the G1 1050MHz is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 920M 2GB when running the latest games.
The GeForce 920M 2GB has 2048 MB video memory, but the G1 1050MHz does not have an entry, so the two GPUs cannot be reliably compared in this area.
The G1 1050MHz has 256 Shader Processing Units and the GeForce 920M 2GB has 384. However, the actual shader performance of the G1 1050MHz is 269 and the actual shader performance of the GeForce 920M 2GB is 366. The GeForce 920M 2GB having 97 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 920M 2GB delivers a marginally smoother and more efficient experience when processing graphical data than the G1 1050MHz.
The G1 1050MHz transistor size technology is 18 nm (nanometers) smaller than the GeForce 920M 2GB. This means that the G1 1050MHz is expected to run slightly cooler and achieve higher clock frequencies than the GeForce 920M 2GB.
The G1 1050MHz requires 28 Watts to run and the GeForce 920M 2GB requires 25 Watts. The G1 1050MHz requires 3 Watts more than the GeForce 920M 2GB to run. The difference is not significant enough for the G1 1050MHz to have a noticeably larger impact on your yearly electricity bills than the GeForce 920M 2GB.
Core Speed | 300 MHz | vs | ![]() | 575 MHz | |
---|---|---|---|---|---|
Boost Clock | 1050 MHz | ![]() | vs | 954 MHz | |
Architecture | Ice Lake | Kepler GK208-N16V-GM | |||
OC Potential | - | vs |
![]() | Poor | |
Driver Support | - | vs | Good | ||
Release Date | 28 May 2019 | ![]() | vs | 13 Mar 2015 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.4
|
![]() |
vs | 6.4
|
|
---|---|---|---|---|---|
1600x900 | 5.9
|
![]() |
vs | 4.9
|
|
1920x1080 | 4.8
|
![]() |
vs | 3.3
|
|
2560x1440 | 3
|
![]() |
vs | 2.3
|
|
3840x2160 | 2.2
|
![]() |
vs | 1.5
|
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 900 MHz | |
Memory Bus | - | vs | ![]() | 64 Bit | |
Memory Type | - | vs | ![]() | DDR3 | |
Memory Bandwidth | - | vs | ![]() | 14.4GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 256 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 13% | vs | ![]() | 18% | |
Technology | 10nm | ![]() | vs | 28nm | |
Texture Mapping Units | 32 | ![]() | vs | ![]() | 32 |
Texture Rate | 9.6 GTexel/s | vs | ![]() | 18.4 GTexel/s | |
Render Output Units | 3 | vs | ![]() | 8 | |
Pixel Rate | 0.9 GPixel/s | vs | ![]() | 4.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | 0 | ||
Comparison |
Max Power | 28 Watts | vs | ![]() | 25 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.1 | ![]() | vs | 12.0 | |
---|---|---|---|---|---|
Shader Model | 6.4 | ![]() | vs | 5.0 | |
Open GL | 4.6 | ![]() | vs | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | Intel Core i3-4110M 2.6GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 4 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview Intel Iris Plus Graphics G4 1050MHz are integrated graphics in some of Intel's Ice Lake mobile processors. It can be found in Intel Core i5-1035G1 & Intel Core i5-1034G1 Architecture The Ice Lake architecture succeeds the Kaby lake architecture and aims for increased CPU and graphics performance. New Features These Gen 11 graphics solutions include the new Variable Rate Shading (VRS) support. This lets shading time for object shading in game to be allocated more accurately by the game's developers. So for example, a graphics depicting an object that cannot easily be seen can be marked as not needing such high performance and visual accuracy and thus save processing power. GPU The central unit initially runs at 300MHz and goes up to 1050MHz, in turbo mode. Performance Because performance depends heavily on the Memory Bandwidth, it may vary from system to system. Best case scenario, expect Intel Iris Plus Graphics G1 1050MHz performance to be not as powerful as the older Iris Plus 640 onboard solution, which will reduce potential AAA gaming chances moving forward. We dont recommend this onboard solution for modern gaming. | Overview GeForce 920M 2GB is an Entry-Level Mobile Graphics Card based on the second revision of the Kepler Architecture. Architecture This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature. Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency. GPU It equips a GPU Codenamed GK208-N16V-GM which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is Initially clocked at 575MHz and goes up to 954MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Power Consumption With a rated board TDP of 25W, it is suited for small laptops. Performance GeForce 920M 2GB is essentially a slightly faster GeForce GT 735M and offers more or less comparable performance. System Suggestions We recommend a Modest Processor and 4GB of RAM for a system with GeForce GT 920M 2GB. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |