Recommended System Requirements | ||
---|---|---|
Game | G1 1050MHz | Radeon HD 8850M |
Cyberpunk 2077 | 391% | 528% |
Assassins Creed: Valhalla | 349% | 474% |
Call of Duty: Black Ops Cold War | 335% | 456% |
FIFA 21 | 148% | 217% |
Grand Theft Auto VI | 591% | 783% |
Far Cry 6 | 611% | 808% |
Genshin Impact | 391% | 528% |
Hitman 3 | 539% | 717% |
Watch Dogs Legion | 374% | 506% |
Mafia: Definitive Edition | 604% | 800% |
In terms of overall gaming performance, the graphical capabilities of the Intel G1 1050MHz are noticeably better than the AMD Radeon HD 8850M.
The Radeon HD 8850M has a 325 MHz higher core clock speed and 8 more Texture Mapping Units than the G1 1050MHz. This results in the Radeon HD 8850M providing 15.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD 8850M has a 325 MHz higher core clock speed and 13 more Render Output Units than the G1 1050MHz. This results in the Radeon HD 8850M providing 9.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The G1 1050MHz was released over three years more recently than the Radeon HD 8850M, and so the G1 1050MHz is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD 8850M when running the latest games.
The Radeon HD 8850M has 2048 MB video memory, but the G1 1050MHz does not have an entry, so the two GPUs cannot be reliably compared in this area.
The G1 1050MHz has 256 Shader Processing Units and the Radeon HD 8850M has 640. However, the actual shader performance of the G1 1050MHz is 269 and the actual shader performance of the Radeon HD 8850M is 496. The Radeon HD 8850M having 227 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 8850M delivers a noticeably smoother and more efficient experience when processing graphical data than the G1 1050MHz.
The G1 1050MHz transistor size technology is 18 nm (nanometers) smaller than the Radeon HD 8850M. This means that the G1 1050MHz is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 8850M.
The G1 1050MHz requires 28 Watts to run and the Radeon HD 8850M requires 45 Watts. The Radeon HD 8850M requires 17 Watts more than the G1 1050MHz to run. The difference is not significant enough for the Radeon HD 8850M to have a noticeably larger impact on your yearly electricity bills than the G1 1050MHz.
Core Speed | 300 MHz | vs | ![]() | 625 MHz | |
---|---|---|---|---|---|
Boost Clock | 1050 MHz | ![]() | vs | 775 MHz | |
Architecture | Ice Lake | GCN 1.1 Venus PRO | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 28 May 2019 | ![]() | vs | 01 Apr 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.4
|
![]() |
vs | 7.2
|
|
---|---|---|---|---|---|
1600x900 | 5.9
|
![]() |
vs | 5.5
|
|
1920x1080 | 4.8
|
![]() |
vs | 4.1
|
|
2560x1440 | 3
|
![]() |
vs | 2.6
|
|
3840x2160 | 2.2
|
![]() |
vs | 1.8
|
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 1000 MHz | |
Memory Bus | - | vs | ![]() | 128 Bit | |
Memory Type | - | vs | ![]() | DDR3 | |
Memory Bandwidth | - | vs | ![]() | 32GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 256 | vs | ![]() | 640 | |
---|---|---|---|---|---|
Actual Shader Performance | 13% | vs | ![]() | 24% | |
Technology | 10nm | ![]() | vs | 28nm | |
Texture Mapping Units | 32 | vs | ![]() | 40 | |
Texture Rate | 9.6 GTexel/s | vs | ![]() | 25 GTexel/s | |
Render Output Units | 3 | vs | ![]() | 16 | |
Pixel Rate | 0.9 GPixel/s | vs | ![]() | 10 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 28 Watts | ![]() | vs | 45 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.1 | ![]() | vs | 11.1 | |
---|---|---|---|---|---|
Shader Model | 6.4 | ![]() | vs | 5.0 | |
Open GL | 4.6 | ![]() | vs | 4.2 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | Intel Core i5-3360M 2.8GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview Intel Iris Plus Graphics G4 1050MHz are integrated graphics in some of Intel's Ice Lake mobile processors. It can be found in Intel Core i5-1035G1 & Intel Core i5-1034G1 Architecture The Ice Lake architecture succeeds the Kaby lake architecture and aims for increased CPU and graphics performance. New Features These Gen 11 graphics solutions include the new Variable Rate Shading (VRS) support. This lets shading time for object shading in game to be allocated more accurately by the game's developers. So for example, a graphics depicting an object that cannot easily be seen can be marked as not needing such high performance and visual accuracy and thus save processing power. GPU The central unit initially runs at 300MHz and goes up to 1050MHz, in turbo mode. Performance Because performance depends heavily on the Memory Bandwidth, it may vary from system to system. Best case scenario, expect Intel Iris Plus Graphics G1 1050MHz performance to be not as powerful as the older Iris Plus 640 onboard solution, which will reduce potential AAA gaming chances moving forward. We dont recommend this onboard solution for modern gaming. | Overview Radeon HD 8850M is a Performance Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Venus PRO which has 10 Compute Units activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The Central Unit Initially Operates at 625MHz and goes up to 775MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Power Consumption With a rated board TDP of 45W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance somewhat above NVIDIA's GeForce GT 750M. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with Radeon HD 8850M. |
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Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |