Recommended System Requirements | ||
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Game | GeForce GTX 1650 Ultra | GeForce GTX 2050 Ti 4GB |
Cyberpunk 2077 | 20% | 20% |
Assassins Creed: Valhalla | 9% | 10% |
Call of Duty: Black Ops Cold War | 6% | 6% |
FIFA 21 | 40% | 39% |
Grand Theft Auto VI | 68% | 69% |
Far Cry 6 | 73% | 74% |
Genshin Impact | 20% | 20% |
Hitman 3 | 56% | 57% |
eFootball PES 2021 | 40% | 39% |
Watch Dogs Legion | 15% | 16% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 1650 Ultra are marginally better than the Nvidia GeForce GTX 2050 Ti 4GB.
The GTX 1650 has a 120 MHz higher core clock speed and 8 more Texture Mapping Units than the GTX 2050 Ti. This results in the GTX 1650 providing 17.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 1650 has a 120 MHz higher core clock speed than the GTX 2050 Ti and the same number of Render Output Units. This results in the GTX 1650 providing 3.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 1650 was released over three years more recently than the GTX 2050 Ti, and so the GTX 1650 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GTX 2050 Ti when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GeForce GTX 1650 Ultra and the GeForce GTX 2050 Ti 4GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GTX 1650 has 144.2 GB/sec greater memory bandwidth than the GTX 2050 Ti, which means that the memory performance of the GTX 1650 is massively better than the GTX 2050 Ti.
The GeForce GTX 1650 Ultra has 896 Shader Processing Units and the GeForce GTX 2050 Ti 4GB has 768. However, the actual shader performance of the GTX 1650 is 1425 and the actual shader performance of the GTX 2050 Ti is 1069. The GTX 1650 having 356 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 1650 delivers a massively smoother and more efficient experience when processing graphical data than the GTX 2050 Ti.
The GTX 1650 transistor size technology is 4 nm (nanometers) smaller than the GTX 2050 Ti. This means that the GTX 1650 is expected to run very slightly cooler and achieve higher clock frequencies than the GTX 2050 Ti. While they exhibit similar graphical performance, the GTX 1650 should consume less power than the GTX 2050 Ti.
The GeForce GTX 1650 Ultra requires 90 Watts to run and the GeForce GTX 2050 Ti 4GB requires 75 Watts. We would recommend a PSU with at least 400 Watts for the GTX 1650 and a PSU with at least 300 Watts for the GTX 2050 Ti. The GTX 1650 requires 15 Watts more than the GTX 2050 Ti to run. The difference is not significant enough for the GTX 1650 to have a noticeably larger impact on your yearly electricity bills than the GTX 2050 Ti.
Core Speed | 1410 MHz | ![]() | vs | 1290 MHz | |
---|---|---|---|---|---|
Boost Clock | 1590 MHz | ![]() | vs | 1392 MHz | |
Architecture | Turing T106 | Turing T107 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 01 Apr 2020 | ![]() | vs | 30 Nov -0001 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
10
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
10
|
|
1920x1080 | - | vs | ![]() |
9.6
|
|
2560x1440 | - | vs | ![]() |
7
|
|
3840x2160 | - | vs | ![]() |
5.3
|
Memory | 4096 MB | ![]() | vs | ![]() | 4096 MB |
---|---|---|---|---|---|
Memory Speed | 2002 MHz | ![]() | vs | 1752 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR6 | ![]() | vs | GDDR5 | |
Memory Bandwidth | 256.3GB/sec | ![]() | vs | 112.1GB/sec | |
L2 Cache | 0 KB | ![]() |
vs | ![]() |
0 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | ![]() | vs | 768 | |
---|---|---|---|---|---|
Actual Shader Performance | 69% | ![]() | vs | 51% | |
Technology | 12nm | ![]() | vs | 16nm | |
Texture Mapping Units | 56 | ![]() | vs | 48 | |
Texture Rate | 79 GTexel/s | ![]() | vs | 61.9 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 45.1 GPixel/s | ![]() | vs | 41.3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 7680x4320 | ![]() | vs | ![]() | 7680x4320 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | ![]() | 1 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | 1 | ![]() | vs | ![]() | 1 |
Comparison |
Max Power | 90 Watts | vs | ![]() | 75 Watts | |
---|---|---|---|---|---|
Recommended PSU | 400 Watts & 27 Amps | vs | ![]() | 300 Watts & 27 Amps |
DirectX | 12.1 | ![]() | vs | ![]() | 12.1 |
---|---|---|---|---|---|
Shader Model | 6.5 | ![]() | vs | 5 | |
Open GL | 4.6 | ![]() | vs | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-8400 6-Core 2.8GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | 12 GB | |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
---|
Mini Review | Overview The GeForce GTX 1650 Ultra is an Nvidia GeForce low-end graphics card which launched in April 2020. The GeForce GTX 1650 Ultra is designed to compete against AMD's more affordable gaming cards such as the RX 550 and the RX 560, and replaces the outgoing GTX 1050. This is a daul-slot graphics card which connects to the rest of the system using a PCIe 3.0 x16 interface. Architecture The Turing Architecture aims for 30-50% as much performance as the previous-gen Pascal Architecture. GPU It equips a GPU Codenamed Turing T106, more specifically a TU106-125, which has 14 SM activated and thus 896 Shader Processing Units, 56 TMUs and 32 ROPs. The central unit runs at 1410 MHz and goes up to 1590 MHz with the Boost Clock. Memory The GPU accesses a 4GB frame buffer of fast GDDR6, through a 128-bit memory interface, while the memory clock operates at 2000 MHz (8GHz effective). Power Consumption With a rated board TDP of 90W, it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance The GeForce GTX 1650 Ultra will enable low to mid-level graphics performance on modern AAA 2020 released games. Although there will be variations on this frame rate we expect this card to deliver around 50+ FPS on medium graphics settings at a 1080p screen resolution. Comparatively, this card has slightly faster performance than the GTX 1050 Ti. System Suggestions The GeForce GTX 1650 Ultra is best suited for resolutions up to and including 1920x1080, so our recommendation would be to use 1920x1080 in order to get the most out of your settings. We recommend a high-end processor such as the i5-8400 and 8GB of RAM for optimal performance. | Overview The GeForce GTX 2050 Ti is a rumoured Nvidia lower-end Turing graphics card that will be announced in 2019. It is competing against AMDs more affordable gaming cards. Architecture The Turing Architecture aims for 30-50% as much performance as the previous-gen Pascal Architecture. GPU It equips a GPU codenamed GT107 which has [xxx] SM activated and [xxx] Shader Processing Units, [xxx] TMUs and [xxx] ROPs. The central unit runs at [xxx]MHz and goes up to [xxx]MHz when the Boost Clock is triggered in game. Memory The GPU accesses a 4GB frame buffer of fast GDDR5 through a 128-bit memory interface, while the Memory Clock Operates at 3504MHz. Power Consumption With a rated board TDP of 75W, it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance The GTX 2050 Ti will enable mid-level graphics performance on modern AAA 2019 released games. Although there will be variations on this frame rate we expect this card to deliver around 55+ FPS on medium graphics settings at a 1080p screen resolution. Comparatively, this card will be faster than the performance of the outgoing GTX 1050 Ti System Suggestions GeForce GTX 2050 Ti is best suited for resolutions up to and including 1920x1080. We recommend a modern CPU like the i5-7500 and 12GB of RAM for minimal system bottleneck. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |