Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520M GeForce 320M
Cyberpunk 2077 2140% 2389%
Assassins Creed: Valhalla 1967% 2197%
Call of Duty: Black Ops Cold War 2200% 2456%
Mafia: Definitive Edition 3140% 3500%
Genshin Impact 2160% 2411%
eFootball PES 2021 1040% 1167%
FIFA 21 1040% 1167%
Watch Dogs Legion 2080% 2322%
Death Stranding 2160% 2411%
Microsoft Flight Simulator 1900% 2122%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 520M are very slightly better than the Nvidia GeForce 320M.

The GeForce GT 520M has a 290 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 8 more Texture Mapping Units than the GeForce GT 520M. As a result, the GeForce 320M exhibits a 1.3 GTexel/s better Texture Fill Rate than the GeForce GT 520M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 520M has a 290 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 4 more Render Output Units than the GeForce GT 520M. As a result, the GeForce 320M exhibits a 0.6 GPixel/s better Pixel Fill Rate than the GeForce GT 520M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce GT 520M was released less than a year after the GeForce 320M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce GT 520M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

Both the GeForce GT 520M and the GeForce 320M have 48 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GeForce GT 520M is 71 and by the GeForce 320M is 45. Knowing that the shader performance of the GeForce GT 520M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The GeForce GT 520M requires 12 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 11 Watts more than the GeForce GT 520M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 520M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs450 MHz
Boost Clock-vs-
ArchitectureFermi GF119Tesla MCP89
OC Potential Poor vs Poor
Driver Support Poor vs Poor
Release Date05 Jan 2011vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
4.1
green tick vs -
1600x900
2.7
green tick vs
2.4
1920x1080
1.8
green tick vs
1.7
2560x1440
1.3
green tick vs -
3840x2160 - vs green tick
0.1

GPU Memory

Memory1024 MBvsN/A
Memory Speed800 MHzvs667 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth12.8GB/secvs21.3GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs48
Actual Shader Performance3%vs2%
Technology40nmvs40nm
Texture Mapping Units8vs16
Texture Rate5.9 GTexel/svs7.2 GTexel/s
Render Output Units4vs8
Pixel Rate3 GPixel/svs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections1vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power12 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.0
Shader Model5vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2310M 2.1GHzvsIntel Core i3-M330 2.13GHz
Recommended RAM3 GBvs2 GB
Maximum Recommended Gaming Resolution1024x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 800MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 12W, it is suited for very small laptops.

Performance
Gaming benchmarks put its performance somewhat below a desktop GeForce GT 420.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 520M.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-