Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 520M Quadro FX 1600M
Halo: Reach 580% 553%
Cyberpunk 2077 2840% 2721%
Dragon Ball Z Kakarot 1220% 1167%
Red Dead Redemption 2 2040% 1954%
Call of Duty: Modern Warfare 2040% 1954%
Microsoft Flight Simulator 2840% 2721%
Doom Eternal 1740% 1666%
Grand Theft Auto VI 3170% 3038%
FIFA 20 1040% 994%
Need For Speed Heat 2040% 1954%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are marginally better than the Nvidia GeForce GT 520M.

The GeForce GT 520M was released over three years more recently than the Quadro FX 1600M, and so the GeForce GT 520M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro FX 1600M when running the latest games.

The GeForce GT 520M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Quadro FX 1600M has superior memory performance.

The Quadro FX 1600M has 12.8 GB/sec greater memory bandwidth than the GeForce GT 520M, which means that the memory performance of the Quadro FX 1600M is slightly better than the GeForce GT 520M.

The GeForce GT 520M has 48 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 520M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 1600M. This means that the GeForce GT 520M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the GeForce GT 520M should consume less power than the Quadro FX 1600M.

The GeForce GT 520M requires 12 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 38 Watts more than the GeForce GT 520M to run. The difference is significant enough that the Quadro FX 1600M may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 520M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs625 MHz
Boost Clock-vs-
ArchitectureFermi GF119G84M
OC Potential Poor vs -
Driver Support Poor vs -
Release Date05 Jan 2011vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
4.1
green tick vs -
1600x900
2.7
green tick vs -
1920x1080
1.8
green tick vs -
2560x1440
1.3
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs512 MB
Memory Speed800 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth12.8GB/secvs25.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs-
Actual Shader Performance3%vs-
Technology40nmvs80nm
Texture Mapping Units8vs-
Texture Rate5.9 GTexel/svs-
Render Output Units4vs-
Pixel Rate3 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs-
DVI Connections1vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power12 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10
Shader Model5vs4.0
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2310M 2.1GHz-
Recommended RAM3 GB-
Maximum Recommended Gaming Resolution1024x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 520M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 800MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 12W, it is suited for very small laptops.

Performance
Gaming benchmarks put its performance somewhat below a desktop GeForce GT 420.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 520M.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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