Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 6430M Quadro FX 1600M
Halo: Reach 956% 553%
Cyberpunk 2077 4465% 2721%
Red Dead Redemption 2 3223% 1954%
Dragon Ball Z Kakarot 1950% 1167%
Call of Duty: Modern Warfare 3223% 1954%
Microsoft Flight Simulator 4465% 2721%
Doom Eternal 2757% 1666%
Grand Theft Auto VI 4978% 3038%
FIFA 20 1670% 994%
Need For Speed Heat 3223% 1954%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are significantly better than the AMD Radeon HD 6430M.

The Radeon HD 6430M was released over three years more recently than the Quadro FX 1600M, and so the Radeon HD 6430M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro FX 1600M when running the latest games.

The Radeon HD 6430M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Quadro FX 1600M has superior memory performance.

The Quadro FX 1600M has 12.8 GB/sec greater memory bandwidth than the Radeon HD 6430M, which means that the memory performance of the Quadro FX 1600M is slightly better than the Radeon HD 6430M.

The Radeon HD 6430M has 160 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD 6430M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 1600M. This means that the Radeon HD 6430M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the Radeon HD 6430M should consume less power than the Quadro FX 1600M.

The Radeon HD 6430M requires 11 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 39 Watts more than the Radeon HD 6430M to run. The difference is significant enough that the Quadro FX 1600M may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon HD 6430M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed480 MHzvs625 MHz
Boost Clock-vs-
ArchitectureTerascale 2 Seymour LEG84M
OC Potential Good vs -
Driver Support Poor vs -
Release Date04 Jan 2011vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs512 MB
Memory Speed800 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth12.8GB/secvs25.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units160vs-
Actual Shader Performance2%vs-
Technology40nmvs80nm
Texture Mapping Units8vs-
Texture Rate3.8 GTexel/svs-
Render Output Units4vs-
Pixel Rate1.9 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs-
DVI Connections2vs-
HDMI Connections1vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power11 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX11.0vs10
Shader Model5.0vs4.0
Open GL4.3vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-M330 2.13GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1024x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 6430M is an entry-level GPU based on the 40nm Terrascale 2 architecture.
It's based on the Caicos Core (therefore related to Radeon HD 6450) and offers 160 Shader Processing Units, 8 TMUs and 4 ROPs on a 64-bit memory interface of standard DDR3. Its central clock runs at up to 480MHz and the memory clock operates at 800MHz.
Compared to Radeon HD 6450M, it should perform considerably worse due to being heavily underclocked.
Using a 720p resolution, all of today's modern games are only playable at low settings but with fluent frame rates (30+).
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

Title

Body