Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 6350M Quadro FX 1600M
Red Dead Redemption 2 3029% 1954%
Halo: Reach 894% 553%
Cyberpunk 2077 4198% 2721%
Call of Duty: Modern Warfare 3029% 1954%
Doom Eternal 2590% 1666%
Microsoft Flight Simulator 4198% 2721%
Warcraft 3: Reforged 20% 21%
Grand Theft Auto VI 4681% 3038%
Star Wars: Jedi - Fallen Order 4198% 2721%
Dragon Ball Z Kakarot 1830% 1167%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are significantly better than the AMD Radeon HD 6350M.

The Radeon HD 6350M was released over three years more recently than the Quadro FX 1600M, and so the Radeon HD 6350M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro FX 1600M when running the latest games.

The Radeon HD 6350M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.

The Quadro FX 1600M has 11.2 GB/sec greater memory bandwidth than the Radeon HD 6350M, which means that the memory performance of the Quadro FX 1600M is slightly better than the Radeon HD 6350M.

The Radeon HD 6350M has 80 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD 6350M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 1600M. This means that the Radeon HD 6350M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the Radeon HD 6350M should consume less power than the Quadro FX 1600M.

The Radeon HD 6350M requires 7 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 43 Watts more than the Radeon HD 6350M to run. The difference is significant enough that the Quadro FX 1600M may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon HD 6350M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed500 MHzvs625 MHz
Boost Clock-vs-
ArchitectureTerascale 2 Robson PROG84M
OC Potential Fair vs -
Driver Support Poor vs -
Release Date26 Nov 2010vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs512 MB
Memory Speed900 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth14.4GB/secvs25.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units80vs-
Actual Shader Performance1%vs-
Technology40nmvs80nm
Texture Mapping Units8vs-
Texture Rate4 GTexel/svs-
Render Output Units4vs-
Pixel Rate2 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs-
DVI Connections2vs-
HDMI Connections1vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power7 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX11.0vs10
Shader Model5.0vs4.0
Open GL4.3vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron Dual-Core T3500-
Recommended RAM3 GB-
Maximum Recommended Gaming Resolution1024x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 6350M is an entry-level GPU based on the 40nm Terrascale 2 architecture.
It's based on the Cedar Core (therefore related to Radeon HD 6350) and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs on a 64-bit memory interface of standard DDR3. Its central clock runs at 500MHz and the memory clock operates at up to 900MHz.
Compared to Radeon HD 6370M, it delivers considerably worse performance due to being heavily underclocked.
Almost all of today's modern games can only be played using very low resolutions such as 800x680 - 1024x768.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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