Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 6330M GeForce 320M
Red Dead Redemption 2 3192% 2278%
Halo: Reach 946% 656%
Cyberpunk 2077 4423% 3167%
Call of Duty: Modern Warfare 3192% 2278%
Doom Eternal 2731% 1944%
Microsoft Flight Simulator 4423% 3167%
Grand Theft Auto VI 4931% 3533%
Dragon Ball Z Kakarot 1931% 1367%
Star Wars: Jedi - Fallen Order 4423% 3167%
Need For Speed Heat 3192% 2278%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are significantly better than the AMD Radeon HD 6330M.

The Radeon HD 6330M has a 50 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 8 more Texture Mapping Units than the Radeon HD 6330M. As a result, the GeForce 320M exhibits a 3.2 GTexel/s better Texture Fill Rate than the Radeon HD 6330M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Radeon HD 6330M has a 50 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 4 more Render Output Units than the Radeon HD 6330M. As a result, the GeForce 320M exhibits a 1.6 GPixel/s better Pixel Fill Rate than the Radeon HD 6330M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon HD 6330M was released less than a year after the GeForce 320M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The Radeon HD 6330M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD 6330M has 80 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Radeon HD 6330M is 20 and the actual shader performance of the GeForce 320M is 45. The GeForce 320M having 25 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 320M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD 6330M.

The Radeon HD 6330M requires 7 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 16 Watts more than the Radeon HD 6330M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 6330M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed500 MHzvs450 MHz
Boost Clock-vs-
ArchitectureTerascale 2 Robson LETesla MCP89
OC Potential Fair vs Poor
Driver Support Poor vs Poor
Release Date26 Nov 2010vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
2.4
1920x1080 - vs green tick
1.7
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick
0.1

GPU Memory

Memory1024 MBvsN/A
Memory Speed800 MHzvs667 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth12.8GB/secvs21.3GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units80vs48
Actual Shader Performance1%vs2%
Technology40nmvs40nm
Texture Mapping Units8vs16
Texture Rate4 GTexel/svs7.2 GTexel/s
Render Output Units4vs8
Pixel Rate2 GPixel/svs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections2vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power7 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX11.0vs10.0
Shader Model5.0vs4.1
Open GL4.3vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 6330M is an entry-level GPU based on the 40nm Terrascale 2 architecture.
It's based on the Cedar Core (therefore related to Radeon HD 6350) and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs on a 64-bit memory interface of standard DDR3. Its central clock runs at up to 500MHz and the memory clock operates at 800MHz.
Compared to Radeon HD 6350M, it should deliver similar performance as what distinguishes the two is a small memory bandwidth difference.
Almost all of today's modern games can only be played using very low resolutions such as 800x680 - 1024x768.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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