Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 6330M Quadro FX 1600M
Red Dead Redemption 2 3192% 1954%
Cyberpunk 2077 4423% 2721%
Dragon Ball Z Kakarot 1931% 1167%
Microsoft Flight Simulator 4423% 2721%
Call of Duty: Modern Warfare 3192% 1954%
Doom Eternal 2731% 1666%
FIFA 20 1654% 994%
Grand Theft Auto VI 4931% 3038%
Need For Speed Heat 3192% 1954%
Halo: Reach 946% 553%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are significantly better than the AMD Radeon HD 6330M.

The Radeon HD 6330M was released over three years more recently than the Quadro FX 1600M, and so the Radeon HD 6330M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro FX 1600M when running the latest games.

The Radeon HD 6330M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Quadro FX 1600M has superior memory performance.

The Quadro FX 1600M has 12.8 GB/sec greater memory bandwidth than the Radeon HD 6330M, which means that the memory performance of the Quadro FX 1600M is slightly better than the Radeon HD 6330M.

The Radeon HD 6330M has 80 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Radeon HD 6330M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 1600M. This means that the Radeon HD 6330M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the Radeon HD 6330M should consume less power than the Quadro FX 1600M.

The Radeon HD 6330M requires 7 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 43 Watts more than the Radeon HD 6330M to run. The difference is significant enough that the Quadro FX 1600M may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon HD 6330M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed500 MHzvs625 MHz
Boost Clock-vs-
ArchitectureTerascale 2 Robson LEG84M
OC Potential Fair vs -
Driver Support Poor vs -
Release Date26 Nov 2010vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs512 MB
Memory Speed800 MHzvs800 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth12.8GB/secvs25.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units80vs-
Actual Shader Performance1%vs-
Technology40nmvs80nm
Texture Mapping Units8vs-
Texture Rate4 GTexel/svs-
Render Output Units4vs-
Pixel Rate2 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs-
DVI Connections2vs-
HDMI Connections1vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power7 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX11.0vs10
Shader Model5.0vs4.0
Open GL4.3vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 6330M is an entry-level GPU based on the 40nm Terrascale 2 architecture.
It's based on the Cedar Core (therefore related to Radeon HD 6350) and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs on a 64-bit memory interface of standard DDR3. Its central clock runs at up to 500MHz and the memory clock operates at 800MHz.
Compared to Radeon HD 6350M, it should deliver similar performance as what distinguishes the two is a small memory bandwidth difference.
Almost all of today's modern games can only be played using very low resolutions such as 800x680 - 1024x768.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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