Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 530 Radeon HD 3800 series
Cyberpunk 2077 1156% 1209%
Assassins Creed: Valhalla 1048% 1098%
Call of Duty: Black Ops Cold War 1011% 1059%
FIFA 21 533% 560%
Microsoft Flight Simulator 1011% 1059%
Watch Dogs Legion 1111% 1163%
World of Warcraft: Shadowlands 1700% 1777%
Grand Theft Auto VI 1667% 1742%
Genshin Impact 1156% 1209%
Horizon: Zero Dawn 1089% 1140%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 530 are marginally better than the AMD Radeon HD 3800 series.

The HD 3800 has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.

The GeForce GT 530 was released over three years more recently than the HD 3800, and so the GeForce GT 530 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 3800 when running the latest games.

The GeForce GT 530 has 512 MB more video memory than the HD 3800, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 530 also has superior memory performance overall.

The GeForce GT 530 has 28.8 GB/sec greater memory bandwidth than the HD 3800, which means that the memory performance of the GeForce GT 530 is slightly better than the HD 3800.

The GeForce GT 530 has 96 Shader Processing Units and the Radeon HD 3800 series has 320. However, the actual shader performance of the GeForce GT 530 is 134 and the actual shader performance of the HD 3800 is 0. The GeForce GT 530 having 134 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 530 delivers a noticeably smoother and more efficient experience when processing graphical data than the HD 3800.

The GeForce GT 530 transistor size technology is 15 nm (nanometers) smaller than the HD 3800. This means that the GeForce GT 530 is expected to run slightly cooler and achieve higher clock frequencies than the HD 3800. While they exhibit similar graphical performance, the GeForce GT 530 should consume less power than the HD 3800.

The GeForce GT 530 requires 50 Watts to run but there is no entry for the Radeon HD 3800 series. We would recommend a PSU with at least 300 Watts for the GeForce GT 530.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed700 MHzvs-
Boost Clock-vs-
ArchitectureFermi GF108-300-A1RV670
OC Potential Good vs -
Driver Support Poor vs -
Release Date14 May 2011vs01 Nov 2007
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.3
green tick vs -
1600x900
3.8
green tick vs -
1920x1080
2.5
green tick vs -
2560x1440
1.9
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs512 MB
Memory Speed900 MHzvs-
Memory Bus128 Bitvs256 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs-
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs320
Actual Shader Performance6%vs-
Technology40nmvs55nm
Texture Mapping Units16vs16
Texture Rate11.2 GTexel/svs-
Render Output Units4vs16
Pixel Rate2.8 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power50 Watts-
Recommended PSU300 Watts & 22 Amps-

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.2
Open CL-vs-
Notebook GPUnono
SLI/Crossfireyesvsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G540 2.5GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 530 is an OEM only, middle-class Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108-300-A1 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 700MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 49W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance around of a Radeon HD 5570, meaning it is much faster than Radeon HD 5450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 530.
Radeon HD 3800 Series is not a GPU but instead a combination between Radeon HD 3830, Radeon HD 3850 and Radeon HD 3870 whose rank is a balance between the three and that exists for System Requirements purposes only.
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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