Recommended System Requirements | ||
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Game | GeForce GTX 1650 Galax EX 1-Click OC 4GB | GeForce GTX 660 Ti 3-way SLI |
Cyberpunk 2077 | 25% | 7% |
Hitman 3 | 63% | 20% |
Assassins Creed: Valhalla | 15% | 15% |
The Medium | 56% | 16% |
Resident Evil 8 | 25% | 7% |
FIFA 21 | 37% | 53% |
Call of Duty: Black Ops Cold War | 11% | 18% |
Grand Theft Auto VI | 76% | 30% |
Genshin Impact | 25% | 7% |
Far Cry 6 | 81% | 34% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660 Ti 3-way SLI are significantly better than the Nvidia GeForce GTX 1650 Galax EX 1-Click OC 4GB.
The GTX 1650 has a 570 MHz higher core clock speed than the GTX 660 Ti, but the GTX 660 Ti has 280 more Texture Mapping Units than the GTX 1650. As a result, the GTX 660 Ti exhibits a 224.2 GTexel/s better Texture Fill Rate than the GTX 1650. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 1650 has a 570 MHz higher core clock speed than the GTX 660 Ti, but the GTX 660 Ti has 40 more Render Output Units than the GTX 1650. As a result, the GTX 660 Ti exhibits a 18.4 GPixel/s better Pixel Fill Rate than the GTX 1650. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 1650 was released over three years more recently than the GTX 660 Ti, and so the GTX 1650 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GTX 660 Ti when running the latest games.
Both GPUs exhibit very powerful performance, so it probably isn't worth upgrading from one to the other, as both are capable of running even the most demanding games at the highest settings.
The GTX 660 Ti has 2048 MB more video memory than the GTX 1650, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 660 Ti also has superior memory performance overall.
The GTX 660 Ti has 304.5 GB/sec greater memory bandwidth than the GTX 1650, which means that the memory performance of the GTX 660 Ti is massively better than the GTX 1650.
The GeForce GTX 1650 Galax EX 1-Click OC 4GB has 896 Shader Processing Units and the GeForce GTX 660 Ti 3-way SLI has 4032. However, the actual shader performance of the GTX 1650 is 1505 and the actual shader performance of the GTX 660 Ti is 3951. The GTX 660 Ti having 2446 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 660 Ti delivers a massively smoother and more efficient experience when processing graphical data than the GTX 1650.
The GTX 1650 transistor size technology is 16 nm (nanometers) smaller than the GTX 660 Ti. This means that the GTX 1650 is expected to run slightly cooler and achieve higher clock frequencies than the GTX 660 Ti.
The GeForce GTX 1650 Galax EX 1-Click OC 4GB requires 75 Watts to run and the GeForce GTX 660 Ti 3-way SLI requires 450 Watts. We would recommend a PSU with at least 300 Watts for the GTX 1650. The GTX 660 Ti requires 375 Watts more than the GTX 1650 to run. The difference is significant enough that the GTX 660 Ti may have an adverse affect on your yearly electricity bills in comparison to the GTX 1650.
Core Speed | 1485 MHz | ![]() | vs | 915 MHz | |
---|---|---|---|---|---|
Boost Clock | 1680 MHz | ![]() | vs | 980 MHz | |
Architecture | Turing T107 | Kepler GK104-200-KD-A2 (x3) | |||
OC Potential | - | vs |
![]() | Good | |
Driver Support | - | vs | Good | ||
Release Date | 27 Apr 2019 | ![]() | vs | 01 Aug 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 10
|
![]() |
vs | - | |
1920x1080 | 9.4
|
vs | ![]() |
10
|
|
2560x1440 | 7.1
|
![]() |
vs | - | |
3840x2160 | 5.5
|
![]() |
vs | - |
Memory | 4096 MB | vs | ![]() | 6144 MB | |
---|---|---|---|---|---|
Memory Speed | 2002 MHz | ![]() | vs | 1502 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 576 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 128.1GB/sec | vs | ![]() | 432.6GB/sec | |
L2 Cache | 0 KB | vs | ![]() |
1152 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 896 | vs | ![]() | 4032 | |
---|---|---|---|---|---|
Actual Shader Performance | 72% | vs | ![]() | 100% | |
Technology | 12nm | ![]() | vs | 28nm | |
Texture Mapping Units | 56 | vs | ![]() | 336 | |
Texture Rate | 83.2 GTexel/s | vs | ![]() | 307.4 GTexel/s | |
Render Output Units | 32 | vs | ![]() | 72 | |
Pixel Rate | 47.5 GPixel/s | vs | ![]() | 65.9 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 7680x4320 | ![]() | vs | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 75 Watts | ![]() | vs | 450 Watts | |
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 27 Amps | - |
DirectX | 12.1 | ![]() | vs | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.4 | ![]() | vs | 5.0 | |
Open GL | 4.6 | ![]() | vs | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-8400 6-Core 2.8GHz | vs | ![]() | Intel Core i5-3570K 3.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Overview The GeForce GTX 1650 is an Nvidia GeForce low-end graphics card which launched in April 2019. The GeForce GTX 1650 Galax EX 1-Click OC 4GB is designed to compete against AMD's more affordable gaming cards such as the RX 550 and the RX 560, and replaces the outgoing GTX 1050. This is a dual-slot graphics card which connects to the rest of the system using a PCIe 3.0 x16 interface. The GeForce GTX 1650 Galax EX 1-Click OC 4GB features a dual 80mm fan cooling solution. This graphics card has below average overclocking potential. Architecture The Turing Architecture aims for 30-50% as much performance as the previous-gen Pascal Architecture. GPU It equips a GPU Codenamed Turing TU117-400, more specifically a TU117-300-A1, which has 14 SM activated and thus 896 Shader Processing Units, 56 TMUs and 32 ROPs. The central unit runs at 1485 MHz and goes up to 1665 MHz with the Boost Clock, providing a small 1% overclock versus the reference model. Memory The GPU accesses a 4GB frame buffer of fast GDDR5, through a 128-bit memory interface, while the memory clock operates at 2000 MHz (8GHz effective). Power Consumption With a rated board TDP of 75W, it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance The GeForce GTX 1650 Galax EX 1-Click OC 4GB will enable low to mid-level graphics performance on modern AAA 2019 released games. Although there will be variations on this frame rate we expect this card to deliver around 50+ FPS on medium graphics settings at a 1080p screen resolution. Comparatively, this card has slightly faster performance than the GTX 1050 Ti. System Suggestions The GeForce GTX 1650 Galax EX 1-Click OC 4GB is best suited for resolutions up to and including 1920x1080, so our recommendation would be to use 19200x1080 in order to get the most out of your settings. We recommend a high-end processor such as the i5-8400 and 8GB of RAM for optimal performance. | GeForce GTX 660 Ti 3-way SLI is a solution of three GeForce GTX 660 Ti put together using NVIDIA'S SLI technology. Check the page of GeForce GTX 660 Ti to know more about its chip. As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, is up to X% better than a single GeForce GTX 660 Ti performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce GTX 660 Ti. Expect this combination to draw up to 450 Watt though the average power consumption should be slightly lower. Even the most demanding games will run at the highest settings. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - | - |