3.8
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 1650 Gainward Pegasus 4GB GeForce GT 2030
Red Dead Redemption 2 19% 155%
Halo: Reach 62% 19%
Cyberpunk 2077 64% 250%
Call of Duty: Modern Warfare 19% 155%
Doom Eternal 2% 119%
Microsoft Flight Simulator 64% 250%
Grand Theft Auto VI 82% 289%
Dragon Ball Z Kakarot 27% 57%
Star Wars: Jedi - Fallen Order 64% 250%
Need For Speed Heat 19% 155%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 1650 Gainward Pegasus 4GB are massively better than the Nvidia GeForce GT 2030.

The GTX 1650 has a 233 MHz higher core clock speed and 24 more Texture Mapping Units than the GeForce GT 2030. This results in the GTX 1650 providing 43.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 1650 has a 233 MHz higher core clock speed and 16 more Render Output Units than the GeForce GT 2030. This results in the GTX 1650 providing 27.5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 1650 was released over three years more recently than the GeForce GT 2030, and so the GTX 1650 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 2030 when running the latest games.

The GTX 1650 has 2048 MB more video memory than the GeForce GT 2030, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 1650 also has superior memory performance overall.

The GTX 1650 has 96.1 GB/sec greater memory bandwidth than the GeForce GT 2030, which means that the memory performance of the GTX 1650 is massively better than the GeForce GT 2030.

The GeForce GTX 1650 Gainward Pegasus 4GB has 896 Shader Processing Units and the GeForce GT 2030 has 384. However, the actual shader performance of the GTX 1650 is 1492 and the actual shader performance of the GeForce GT 2030 is 578. The GTX 1650 having 914 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 1650 delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GT 2030.

The GeForce GTX 1650 Gainward Pegasus 4GB requires 75 Watts to run and the GeForce GT 2030 requires 30 Watts. We would recommend a PSU with at least 300 Watts for the GTX 1650 and a PSU with at least 300 Watts for the GeForce GT 2030. The GTX 1650 requires 45 Watts more than the GeForce GT 2030 to run. The difference is significant enough that the GTX 1650 may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 2030.

Game FPS Benchmarks On Ultra

GeForce GTX 1650 Gainward Pegasus 4GB gets 21.8 FPS on Control

Control

21.8 FPS

GeForce GT 2030 gets 10.2 FPS on Control

Control

10.2 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 30.9 FPS on Red Dead Redemption 2

Red Dead Redemption 2

30.9 FPS

GeForce GT 2030 gets 14.4 FPS on Red Dead Redemption 2

Red Dead Redemption 2

14.4 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 31.9 FPS on Borderlands 3

Borderlands 3

31.9 FPS

GeForce GT 2030 gets 14.9 FPS on Borderlands 3

Borderlands 3

14.9 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 34.2 FPS on Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

34.2 FPS

GeForce GT 2030 gets 16 FPS on Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

16 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 41.4 FPS on Just Cause 4

Just Cause 4

41.4 FPS

GeForce GT 2030 gets 19.3 FPS on Just Cause 4

Just Cause 4

19.3 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 41.6 FPS on Grand Theft Auto V

Grand Theft Auto V

41.6 FPS

GeForce GT 2030 gets 19.4 FPS on Grand Theft Auto V

Grand Theft Auto V

19.4 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 43.2 FPS on Assassins Creed: Origins

Assassins Creed: Origins

43.2 FPS

GeForce GT 2030 gets 20.2 FPS on Assassins Creed: Origins

Assassins Creed: Origins

20.2 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 43.2 FPS on The Witcher III

The Witcher III

43.2 FPS

GeForce GT 2030 gets 20.2 FPS on The Witcher III

The Witcher III

20.2 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 48.5 FPS on Battlefield V

Battlefield V

48.5 FPS

GeForce GT 2030 gets 22.7 FPS on Battlefield V

Battlefield V

22.7 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 48.5 FPS on Total War: Warhammer 2

Total War: Warhammer 2

48.5 FPS

GeForce GT 2030 gets 22.7 FPS on Total War: Warhammer 2

Total War: Warhammer 2

22.7 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 57.6 FPS on Far Cry: New Dawn

Far Cry: New Dawn

57.6 FPS

GeForce GT 2030 gets 26.9 FPS on Far Cry: New Dawn

Far Cry: New Dawn

26.9 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 16.2 FPS on Assassins Creed: Origins

Assassins Creed: Origins

16.2 FPS

GeForce GT 2030 gets 7.6 FPS on Assassins Creed: Origins

Assassins Creed: Origins

7.6 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 16.2 FPS on Just Cause 4

Just Cause 4

16.2 FPS

GeForce GT 2030 gets 7.6 FPS on Just Cause 4

Just Cause 4

7.6 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 18.9 FPS on Battlefield V

Battlefield V

18.9 FPS

GeForce GT 2030 gets 8.8 FPS on Battlefield V

Battlefield V

8.8 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 19.2 FPS on Far Cry: New Dawn

Far Cry: New Dawn

19.2 FPS

GeForce GT 2030 gets 9 FPS on Far Cry: New Dawn

Far Cry: New Dawn

9 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 16.8 FPS on Control

Control

16.8 FPS

GeForce GT 2030 gets 7.9 FPS on Control

Control

7.9 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 21.5 FPS on The Division 2

The Division 2

21.5 FPS

GeForce GT 2030 gets 10 FPS on The Division 2

The Division 2

10 FPS

GeForce GTX 1650 Gainward Pegasus 4GB gets 22 FPS on Borderlands 3

Borderlands 3

22 FPS

GeForce GT 2030 gets 10.3 FPS on Borderlands 3

Borderlands 3

10.3 FPS

GPU Architecture

Core Speed1485 MHzvs1252 MHz
Boost Clock1665 MHzvs1506 MHz
ArchitectureTuring T107Turing
OC Potential - vs -
Driver Support - vs Great
Release Date27 Apr 2019vs30 Nov -0001
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
10
green tick vs green tick
10
1600x900
10
green tick vs
8.3
1920x1080
9.4
green tick vs
6.4
2560x1440
7.1
green tick vs
4.7
3840x2160
5.5
green tick vs
3.1

GPU Memory

Memory4096 MBvs2048 MB
Memory Speed2002 MHzvs1000 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth128.1GB/secvs32GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units896vs384
Actual Shader Performance72%vs28%
Technology12nmvs12nm
Texture Mapping Units56vs32
Texture Rate83.2 GTexel/svs40.1 GTexel/s
Render Output Units32vs16
Pixel Rate47.5 GPixel/svs20 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)7680x4320vs3840x2160
VGA Connections0vs0
DVI Connections1vs1
HDMI Connections1vs1
DisplayPort Connections1vs0
Comparison

GPU Power Requirements

Max Power75 Wattsvs30 Watts
Recommended PSU300 Watts & 27 Ampsvs300 Watts

GPU Features

DirectX12.1vs12.0
Shader Model5.4vs5.0
Open GL4.6vs4.6
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-8400 6-Core 2.8GHz-
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1920x1080vs1920x1080

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
The GeForce GTX 1650 is an Nvidia GeForce low-end graphics card which launched in April 2019. The GeForce GTX 1650 Gainward Pegasus 4GB is designed to compete against AMD's more affordable gaming cards such as the RX 550 and the RX 560, and replaces the outgoing GTX 1050.
This is a dual-slot graphics card which connects to the rest of the system using a PCIe 3.0 x16 interface. The GeForce GTX 1650 Gainward Pegasus 4GB features a single-fan cooling solution, mini-ITX form factor, and Expertool II compatability. This graphics card has poor overclocking potential. Its small size means this graphics card is an ideal choice for a small-form-factor (SFF) PC build.
Architecture
The Turing Architecture aims for 30-50% as much performance as the previous-gen Pascal Architecture.

GPU
It equips a GPU Codenamed Turing TU117-400, more specifically a TU117-300-A1, which has 14 SM activated and thus 896 Shader Processing Units, 56 TMUs and 32 ROPs. The central unit runs at 1485 MHz and goes up to 1665 MHz with the Boost Clock, the same speed as the reference model.

Memory
The GPU accesses a 4GB frame buffer of fast GDDR5, through a 128-bit memory interface, while the memory clock operates at 2000 MHz (8GHz effective).

Power Consumption
With a rated board TDP of 75W, it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
The GeForce GTX 1650 Gainward Pegasus 4GB will enable low to mid-level graphics performance on modern AAA 2019 released games. Although there will be variations on this frame rate we expect this card to deliver around 50+ FPS on medium graphics settings at a 1080p screen resolution.
Comparatively, this card has slightly faster performance than the GTX 1050 Ti.

System Suggestions
The GeForce GTX 1650 Gainward Pegasus 4GB is best suited for resolutions up to and including 1920x1080, so our recommendation would be to use 19200x1080 in order to get the most out of your settings. We recommend a high-end processor such as the i5-8400 and 8GB of RAM for optimal performance.
Overview GeForce GT 2030 2GB is a rumoured low-end 20 series Nvidia graphics card based on the first revision of the Turing GPU architecture. Architecture The first variant of the Turing architecture succeeds the Pascal architecture. Manufactured with a 12nm technology, it has a large L2 Cache, which allows NVIDIA to produce graphics cards with relatively small memory data transfer rates, without causing too much impact on the overall performance. Furthermore, the Shaders have been redesigned and are both more powerful and energy efficient. GPU The GT 2030 equips a GPU codenamed GT108 and offers [TBA] Shader Processing Units, [TBA] TMUs and [TBA] ROPs, on a 64-bit memory interface. The central unit runs at 1252MHz and goes up to 1506MHz, in Turbo Mode, while the memory clock operates at 1250MHz. Features DirectX 12.0 Support (11.0 Hardware Default) and support for GameStream, G-SYNC, GPU Boost 2.0, GeForce Experience, PhysX and other technologies. Power Consumption With a rated board TDP of 30W, it requires at least a 300W PSU and relies entirely on the PCI Slot for power. Release Price The GeForce GT 2030 is a low-end graphics card that focuses on games requiring minimal graphics performance. It may run some AAA games in 2018 on Low. Consequently, the GT 2030 will come with a budget price tag and will be available from as little as $79.99.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
-

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