Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game Iris Graphics 550 Mobile GeForce GTX 460M
Cyberpunk 2077 600% 559%
Watch Dogs Legion 581% 541%
Assassins Creed: Valhalla 546% 508%
Genshin Impact 606% 565%
FIFA 21 256% 235%
Call of Duty: Black Ops Cold War 619% 576%
eFootball PES 2021 256% 235%
Microsoft Flight Simulator 525% 488%
Mafia: Definitive Edition 913% 853%
Marvel's Avengers 569% 529%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 460M are very slightly better than the Intel Iris Graphics 550 Mobile.

The GeForce GTX 460M has a 375 MHz higher core clock speed and 24 more Texture Mapping Units than the Graphics 550. This results in the GeForce GTX 460M providing 19.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GTX 460M has a 375 MHz higher core clock speed and 22 more Render Output Units than the Graphics 550. This results in the GeForce GTX 460M providing 15.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 550 was released over three years more recently than the GeForce GTX 460M, and so the Graphics 550 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 460M when running the latest games.

The GeForce GTX 460M has 1472 MB more video memory than the Graphics 550, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTX 460M also has superior memory performance overall.

The GeForce GTX 460M has 25.9 GB/sec greater memory bandwidth than the Graphics 550, which means that the memory performance of the GeForce GTX 460M is slightly better than the Graphics 550.

The Iris Graphics 550 Mobile has 48 Shader Processing Units and the GeForce GTX 460M has 192. However, the actual shader performance of the Graphics 550 is 422 and the actual shader performance of the GeForce GTX 460M is 259. The Graphics 550 having 163 better shader performance is not particularly notable, as altogether the GeForce GTX 460M performs better when taking into account other relevant data.

The Graphics 550 transistor size technology is 26 nm (nanometers) smaller than the GeForce GTX 460M. This means that the Graphics 550 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 460M. While they exhibit similar graphical performance, the Graphics 550 should consume less power than the GeForce GTX 460M.

The Iris Graphics 550 Mobile requires 28 Watts to run and the GeForce GTX 460M requires 50 Watts. The GeForce GTX 460M requires 22 Watts more than the Graphics 550 to run. The difference is not significant enough for the GeForce GTX 460M to have a noticeably larger impact on your yearly electricity bills than the Graphics 550.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs675 MHz
Boost Clock1100 MHzvs-
ArchitectureSkylake GT3-EFermi GF106-N11E-GS-A1
OC Potential None vs Fair
Driver Support Great vs Poor
Release Date01 Sep 2015vs03 Sep 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
6.8
vs green tick
7
1600x900
5.2
vs green tick
5.4
1920x1080
3.7
vs green tick
3.9
2560x1440
2.5
green tick vs green tick
2.5
3840x2160
1.8
green tick vs -

GPU Memory

MemoryN/Avs1536 MB
Memory Speed1067 MHzvs625 MHz
Memory Bus128 Bitvs192 Bit
Memory TypeDDR4vsGDDR5
Memory Bandwidth34.1GB/secvs60GB/sec
L2 Cache 512 KB green tick vs 384 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs192
Actual Shader Performance20%vs12%
Technology14nmvs40nm
Texture Mapping Units8vs32
Texture Rate2.4 GTexel/svs21.6 GTexel/s
Render Output Units2vs24
Pixel Rate0.6 GPixel/svs16.2 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2304vs2560x1600
VGA Connections0vs0
DVI Connections0vs1
HDMI Connections0vs1
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power28 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX12.1vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i7-6650U 2-Core 2.2GHzvsIntel Core i5-520M 2.4GHz
Recommended RAM4 GBvs8 GB
Maximum Recommended Gaming Resolution1366x768vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel Iris Graphics 550 Mobile are Integrated Graphics in some of Intel's Skylake Mobile Processors.

Architecture
The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support.
The GPU Codenamed GT3-E offers 48 Shader Processing Units, 8 TMUs and 2 ROPs.

GPU
The Central Unit Initially Runs at 350MHz and goes up to 1050MHz, in Turbo Mode.

Memory: Speed
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz for DDR3 and 1067MHz for DDR4.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.
An addition to the Iris Graphics is the access to a L4 Cache of 64MB eDRAM which further increases the Memory Performance.

Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.

Performance
Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Best Case Scenario, expect Performance Identical to a dedicated GeForce 930M.

System Suggestions
Intel Iris Graphics 550 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance.
Overview
GeForce GTX 460M is a Performance Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF106-N11E-GE-A1 which has 4 Stream Multiprocessors activated and thus offers 192 Shader Processing Units, 32 TMUs and 24 ROPs. The Central Unit is clocked at 675MHz.

Memory
The GPU accesses a 1GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 625MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 50W, it is suited for average sized laptops.

Performance
Gaming benchmarks put its performance almost on level with the desktop GeForce GT 450 v2.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 460M.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants