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Gaming Performance Comparison

Recommended System Requirements
Game Intel UHD Graphics 630 Radeon HD 6550D
Halo: Reach 125% 335%
Cyberpunk 2077 874% 1782%
Dragon Ball Z Kakarot 337% 745%
Red Dead Redemption 2 609% 1270%
Call of Duty: Modern Warfare 609% 1270%
Microsoft Flight Simulator 874% 1782%
Doom Eternal 509% 1078%
Grand Theft Auto VI 983% 1993%
FIFA 20 277% 630%
Need For Speed Heat 609% 1270%

In terms of overall gaming performance, the graphical capabilities of the Intel UHD Graphics 630 are significantly better than the AMD Radeon HD 6550D.

The UHD Graphics 630 was released over three years more recently than the Radeon HD 6550D, and so the UHD Graphics 630 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD 6550D when running the latest games.

The Radeon HD 6550D has 512 MB video memory, but the UHD Graphics 630 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The UHD Graphics 630 has 184 Shader Processing Units and the Radeon HD 6550D has 400. However, the actual shader performance of the UHD Graphics 630 is 212 and the actual shader performance of the Radeon HD 6550D is 156. The UHD Graphics 630 having 56 better shader performance and an altogether better performance when taking into account other relevant data means that the UHD Graphics 630 delivers a slightly smoother and more efficient experience when processing graphical data than the Radeon HD 6550D.

The UHD Graphics 630 requires 15 Watts to run and the Radeon HD 6550D requires 100 Watts. The Radeon HD 6550D requires 85 Watts more than the UHD Graphics 630 to run. The difference is significant enough that the Radeon HD 6550D may have an adverse affect on your yearly electricity bills in comparison to the UHD Graphics 630.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs600 MHz
Boost Clock1150 MHzvs-
ArchitectureGeneration 9.5BeaverCreek
OC Potential - vs -
Driver Support - vs -
Release Date01 Sep 2017vs20 Jun 2011
GPU LinkGD LinkGD Link

Resolution Performance

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GPU Memory

Memory Speed-vs-
Memory Bus-vs128 Bit
Memory Type-vsDDR3
Memory Bandwidth-vs-
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units184vs400
Actual Shader Performance10%vs8%
Texture Mapping Units23vs-
Texture Rate8.1 GTexel/svs-
Render Output Units3vs-
Pixel Rate1.1 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)-vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections0vs-

GPU Power Requirements

Max Power15 Wattsvs100 Watts
Recommended PSU--

GPU Features

Shader Model6.4vs5.0
Open GL4.6vs4.1
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview Intel UHD Graphics 630 are Integrated Graphics in some of Intel's Coffee Lake Processors. Architecture The Coffee Lake Architecture succeeds the Kaby Lake Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.1 and OpenGL 4.6, as well as DDR4 Memory Support. GPU The central unit initially runs at 300MHz and goes up to 1150MHz in Turbo Mode. The GPU Codenamed GT2 offers 184 Shader Processing Units, 23 TMUs and 3 ROPs Memory Speed The operating memory clock depends on which speed the System's RAM is running and which memory type is installed and is ultimately limited by the highest operating speed that the processor supports. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.Radeon HD 6550D is an integrated GPU in one of AMD's processors. It's part of the high-end class GPUS of this Series. It supports DirectX 11 and uses system memory and it only supports DDR3-1866 memory type.
The performance, is obviously, limited but demanding games should still be playable from low to medium settings (depending on the resolution + DirectX version used), while very demanding games might not run at all or might require very reduced settings. All in all, even though it supports DirectX 11, most likely games that use it are unplayable to the lowest settings or only playable on the lowest settings because every game out there using DirectX 11 is either demanding or very demanding.
Recommended CPU
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