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Gaming Performance Comparison

Recommended System Requirements
Game UHD Graphics 630 Intel HD Graphics P4000
Hitman 3 874% 2392%
Cyberpunk 2077 648% 1815%
Assassins Creed: Valhalla 584% 1652%
FIFA 21 277% 866%
Grand Theft Auto VI 953% 2595%
Call of Duty: Black Ops Cold War 562% 1595%
Resident Evil 8 648% 1815%
Genshin Impact 648% 1815%
Far Cry 6 983% 2671%
The Medium 834% 2290%

In terms of overall gaming performance, the graphical capabilities of the Intel UHD Graphics 630 are massively better than the Intel HD Graphics P4000.

The HD Graphics P4000 has a 300 MHz higher core clock speed than the UHD Graphics 630, but the UHD Graphics 630 has 19 more Texture Mapping Units than the HD Graphics P4000. As a result, the UHD Graphics 630 exhibits a 5.5 GTexel/s better Texture Fill Rate than the HD Graphics P4000. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The HD Graphics P4000 has a 300 MHz higher core clock speed but 1 fewer Render Output Units than the UHD Graphics 630. The lower ROP count doesn't matter, though, as altogether the HD Graphics P4000 manages to provide 0.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The UHD Graphics 630 was released over three years more recently than the HD Graphics P4000, and so the UHD Graphics 630 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD Graphics P4000 when running the latest games.

The UHD Graphics 630 and the HD Graphics P4000 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The HD Graphics P4000 has 25.6 GB/sec greater memory bandwidth than the UHD Graphics 630, which means that the memory performance of the HD Graphics P4000 is slightly better than the UHD Graphics 630.

The UHD Graphics 630 has 184 Shader Processing Units and the HD Graphics P4000 has 64. However, the actual shader performance of the UHD Graphics 630 is 212 and the actual shader performance of the HD Graphics P4000 is 204. The UHD Graphics 630 having 8 better shader performance is not particularly notable, as altogether the HD Graphics P4000 performs better when taking into account other relevant data.

The UHD Graphics 630 transistor size technology is 8 nm (nanometers) smaller than the HD Graphics P4000. This means that the UHD Graphics 630 is expected to run very slightly cooler and achieve higher clock frequencies than the HD Graphics P4000.

The UHD Graphics 630 requires 15 Watts to run but there is no entry for the HD Graphics P4000.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs650 MHz
Boost Clock1150 MHzvs-
ArchitectureGeneration 9.5Ivy Bridge
OC Potential - vs None
Driver Support - vs -
Release Date01 Sep 2017vs01 Mar 2012
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
green tick vs -

GPU Memory

Memory Speed-vs800 MHz
Memory Bus-vs128 Bit
Memory Type-vsDDR3
Memory Bandwidth-vs25.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units184vs64
Actual Shader Performance10%vs10%
Texture Mapping Units23vs4
Texture Rate8.1 GTexel/svs2.6 GTexel/s
Render Output Units3vs2
Pixel Rate1.1 GPixel/svs1.3 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)-vs-
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-

GPU Power Requirements

Max Power15 Watts-
Recommended PSU--

GPU Features

Shader Model6.4vs5.0
Open GL4.6vs4.0
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview Intel UHD Graphics 630 are Integrated Graphics in some of Intel's Coffee Lake Processors. Architecture The Coffee Lake Architecture succeeds the Kaby Lake Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.1 and OpenGL 4.6, as well as DDR4 Memory Support. GPU The central unit initially runs at 300MHz and goes up to 1150MHz in Turbo Mode. The GPU Codenamed GT2 offers 184 Shader Processing Units, 23 TMUs and 3 ROPs Memory Speed The operating memory clock depends on which speed the System's RAM is running and which memory type is installed and is ultimately limited by the highest operating speed that the processor supports. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.Intel HD Graphics P4000 is an integrated GPU on some of Intel's Xeon Server CPUs.
Based on the Ivy Bridge architecture, it also features 16 Execution Units (64 Shader Processing Units), supports openGL up to 4.0, Shader up to 5.0 and DirectX 11. Just like other integrated GPUs, it uses system memory and the max memory supported is DDR3-1600, meaning the max memory speed is 800MHz. The CPUs only supports up to dual-channel memory, meaning a 128 bits bus is the largest bus width supported. It comes clocked at 650MHz but the Turbo Boost of the CPU can set it up to 1250MHz.
The performance depends on the CPU its embedded and on the type of system ram installed but overall is on level with NVIDIA'S entry level GPUs.
Recommended CPU
Possible GPU Upgrades
GPU Variants