Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Intel UHD Graphics 630 Intel HD Graphics P4600
Halo: Reach 125% 340%
Cyberpunk 2077 874% 1804%
Dragon Ball Z Kakarot 337% 755%
Red Dead Redemption 2 609% 1286%
Call of Duty: Modern Warfare 609% 1286%
Microsoft Flight Simulator 874% 1804%
Doom Eternal 509% 1092%
Grand Theft Auto VI 983% 2018%
FIFA 20 277% 638%
Need For Speed Heat 609% 1286%

In terms of overall gaming performance, the graphical capabilities of the Intel UHD Graphics 630 are significantly better than the Intel HD Graphics P4600.

The UHD Graphics 630 and the HD Graphics P4600 have the same core clock speed of 350 MHz, but the UHD Graphics 630 has 19 more Texture Mapping Units than the HD Graphics P4600. As a result, the UHD Graphics 630 exhibits a 6.7 GTexel/s better Texture Fill Rate than the HD Graphics P4600. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The UHD Graphics 630 and the HD Graphics P4600 have the same core clock speed of 350 MHz, but the UHD Graphics 630 has 1 more Render Output Units than the HD Graphics P4600. As a result, the UHD Graphics 630 exhibits a 0.4 GPixel/s better Pixel Fill Rate than the HD Graphics P4600. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The UHD Graphics 630 was released over three years more recently than the HD Graphics P4600, and so the UHD Graphics 630 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD Graphics P4600 when running the latest games.

The UHD Graphics 630 and the HD Graphics P4600 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The HD Graphics P4600 has 25.6 GB/sec greater memory bandwidth than the UHD Graphics 630, which means that the memory performance of the HD Graphics P4600 is slightly better than the UHD Graphics 630.

The UHD Graphics 630 has 184 Shader Processing Units and the HD Graphics P4600 has 20. However, the actual shader performance of the UHD Graphics 630 is 212 and the actual shader performance of the HD Graphics P4600 is 123. The UHD Graphics 630 having 89 better shader performance is not particularly notable, as altogether the HD Graphics P4600 performs better when taking into account other relevant data.

The UHD Graphics 630 transistor size technology is 8 nm (nanometers) smaller than the HD Graphics P4600. This means that the UHD Graphics 630 is expected to run very slightly cooler and achieve higher clock frequencies than the HD Graphics P4600.

The UHD Graphics 630 requires 15 Watts to run and the HD Graphics P4600 requires 84 Watts. The HD Graphics P4600 requires 69 Watts more than the UHD Graphics 630 to run. The difference is significant enough that the HD Graphics P4600 may have an adverse affect on your yearly electricity bills in comparison to the UHD Graphics 630.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs350 MHz
Boost Clock1150 MHzvs1250 MHz
ArchitectureGeneration 9.5Haswell
OC Potential - vs None
Driver Support - vs -
Release Date01 Sep 2017vs01 Jun 2013
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
green tick vs -

GPU Memory

Memory Speed-vs800 MHz
Memory Bus-vs128 Bit
Memory Type-vsDDR3
Memory Bandwidth-vs25.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units184vs20
Actual Shader Performance10%vs6%
Texture Mapping Units23vs4
Texture Rate8.1 GTexel/svs1.4 GTexel/s
Render Output Units3vs2
Pixel Rate1.1 GPixel/svs0.7 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)-vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-

GPU Power Requirements

Max Power15 Wattsvs84 Watts
Recommended PSU--

GPU Features

Shader Model6.4vs5.0
Open GL4.6vs4.0
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor--
Recommended RAM-4 GB
Maximum Recommended Gaming Resolution-1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview Intel UHD Graphics 630 are Integrated Graphics in some of Intel's Coffee Lake Processors. Architecture The Coffee Lake Architecture succeeds the Kaby Lake Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.1 and OpenGL 4.6, as well as DDR4 Memory Support. GPU The central unit initially runs at 300MHz and goes up to 1150MHz in Turbo Mode. The GPU Codenamed GT2 offers 184 Shader Processing Units, 23 TMUs and 3 ROPs Memory Speed The operating memory clock depends on which speed the System's RAM is running and which memory type is installed and is ultimately limited by the highest operating speed that the processor supports. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.Intel HD Graphics P4600 are integrated graphics in the Haswell Xeon Server processors.
Their performance depends on the processor they are integrated on, as the latter defines the Base and Boost Clock, as well as on the SYSTEM RAM, which defines the operating memory clock, and whether the GPU accesses a 64-bit or 128-bit memory interface.
Best case scenario, the Intel HD Graphics P4600 perform slightly below Intel HD 4600 Graphics and so most modern demanding games will have to be played with the lowest settings, while a few aren't even playable.
Recommended CPU
Possible GPU Upgrades
GPU Variants