Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Quadro FX 570M GeForce 320M
Red Dead Redemption 2 2134% 2278%
Cyberpunk 2077 2969% 3167%
Doom Eternal 1821% 1944%
Dragon Ball Z Kakarot 1278% 1367%
Call of Duty: Modern Warfare 2134% 2278%
Microsoft Flight Simulator 2969% 3167%
FIFA 20 1090% 1167%
Grand Theft Auto VI 3313% 3533%
Star Wars: Jedi - Fallen Order 2969% 3167%
Need For Speed Heat 2134% 2278%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 570M are very slightly better than the Nvidia GeForce 320M.

The GeForce 320M was released over a year more recently than the Quadro FX 570M, and so the GeForce 320M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 570M.

The Quadro FX 570M has 512 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce 320M has 48 Shader Processing Units but the Quadro FX 570M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce 320M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 570M. This means that the GeForce 320M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 570M. While they exhibit similar graphical performance, the GeForce 320M should consume less power than the Quadro FX 570M.

The Quadro FX 570M requires 45 Watts to run and the GeForce 320M requires 23 Watts. The Quadro FX 570M requires 22 Watts more than the GeForce 320M to run. The difference is not significant enough for the Quadro FX 570M to have a noticeably larger impact on your yearly electricity bills than the GeForce 320M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed475 MHzvs450 MHz
Boost Clock-vs-
ArchitectureG84MTesla MCP89
OC Potential - vs Poor
Driver Support - vs Poor
Release Date01 Jun 2007vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
2.4
1920x1080 - vs green tick
1.7
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick
0.1

GPU Memory

Memory512 MBvsN/A
Memory Speed700 MHzvs667 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR3vsDDR3
Memory Bandwidth22.4GB/secvs21.3GB/sec
L2 Cache - vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units-vs48
Actual Shader Performance-vs2%
Technology80nmvs40nm
Texture Mapping Units-vs16
Texture Rate-vs7.2 GTexel/s
Render Output Units-vs8
Pixel Rate-vs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections-vs0
DVI Connections-vs0
HDMI Connections-vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power45 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX10vs10.0
Shader Model4.0vs4.1
Open GL2.1vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewThe Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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