Recommended System Requirements | ||
---|---|---|
Game | Radeon RX 560X 4GB Mobile | Radeon HD 8850M |
Cyberpunk 2077 | 46% | 528% |
Hitman 3 | 90% | 717% |
Assassins Creed: Valhalla | 33% | 474% |
Resident Evil 8 | 46% | 528% |
FIFA 21 | 26% | 217% |
Grand Theft Auto VI | 105% | 783% |
Call of Duty: Black Ops Cold War | 29% | 456% |
Genshin Impact | 46% | 528% |
The Medium | 82% | 683% |
Far Cry 6 | 111% | 808% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon RX 560X 4GB Mobile are massively better than the AMD Radeon HD 8850M.
The RX 560X has a 550 MHz higher core clock speed and 24 more Texture Mapping Units than the Radeon HD 8850M. This results in the RX 560X providing 50.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The RX 560X has a 550 MHz higher core clock speed than the Radeon HD 8850M and the same number of Render Output Units. This results in the RX 560X providing 8.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The RX 560X was released over three years more recently than the Radeon HD 8850M, and so the RX 560X is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD 8850M when running the latest games.
The RX 560X has 2048 MB more video memory than the Radeon HD 8850M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the RX 560X also has superior memory performance overall.
The RX 560X has 80 GB/sec greater memory bandwidth than the Radeon HD 8850M, which means that the memory performance of the RX 560X is much better than the Radeon HD 8850M.
The Radeon RX 560X 4GB Mobile has 1024 Shader Processing Units and the Radeon HD 8850M has 640. However, the actual shader performance of the RX 560X is 1306 and the actual shader performance of the Radeon HD 8850M is 496. The RX 560X having 810 better shader performance and an altogether better performance when taking into account other relevant data means that the RX 560X delivers a massively smoother and more efficient experience when processing graphical data than the Radeon HD 8850M.
The RX 560X transistor size technology is 14 nm (nanometers) smaller than the Radeon HD 8850M. This means that the RX 560X is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 8850M.
The Radeon RX 560X 4GB Mobile requires 80 Watts to run and the Radeon HD 8850M requires 45 Watts. We would recommend a PSU with at least 450 Watts for the RX 560X. The RX 560X requires 35 Watts more than the Radeon HD 8850M to run. The difference is significant enough that the RX 560X may have a slight adverse affect on your yearly electricity bills in comparison to the Radeon HD 8850M.
Core Speed | 1175 MHz | ![]() | vs | 625 MHz | |
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Boost Clock | 1275 MHz | ![]() | vs | 775 MHz | |
Architecture | GCN 1.3 Baffin XT | GCN 1.1 Venus PRO | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | Great |
![]() | vs | - | |
Release Date | 13 Apr 2018 | ![]() | vs | 01 Apr 2013 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 10
|
![]() |
vs | 7.2
|
|
---|---|---|---|---|---|
1600x900 | 10
|
![]() |
vs | 5.5
|
|
1920x1080 | 8.8
|
![]() |
vs | 4.1
|
|
2560x1440 | 6.4
|
![]() |
vs | 2.6
|
|
3840x2160 | 4.9
|
![]() |
vs | 1.8
|
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1750 MHz | ![]() | vs | 1000 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | GDDR5 | ![]() | vs | DDR3 | |
Memory Bandwidth | 112GB/sec | ![]() | vs | 32GB/sec | |
L2 Cache | 1024 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | yes | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1024 | ![]() | vs | 640 | |
---|---|---|---|---|---|
Actual Shader Performance | 63% | ![]() | vs | 24% | |
Technology | 14nm | ![]() | vs | 28nm | |
Texture Mapping Units | 64 | ![]() | vs | 40 | |
Texture Rate | 75.2 GTexel/s | ![]() | vs | 25 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 18.8 GPixel/s | ![]() | vs | 10 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 5120x2880 | ![]() | vs | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | 1 | ![]() | vs | - | |
Comparison |
Max Power | 80 Watts | vs | ![]() | 45 Watts | |
---|---|---|---|---|---|
Recommended PSU | 450 Watts | - |
DirectX | 12.0 | ![]() | vs | 11.1 | |
---|---|---|---|---|---|
Shader Model | - | vs | ![]() | 5.0 | |
Open GL | 4.5 | ![]() | vs | 4.2 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core i5-3360M 2.8GHz | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | ![]() | vs | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview \r\nThe new AMD Radeon RX 500X series are an OEM version of the current RX 500 series. Radeon RX 560X 4GB Mobile is an Middle-Class Graphics Card based on the 4th Generation of the Graphics Core Next (GCN) Architecture. The specs of the Radeon RX 500X series graphics cards are identical to the standard Radeon RX 500 series. \r\nGPU \r\nIt equips a GPU Codenamed Polaris 21 which has 16 Compute Units activated and thus 1024 Shader Processing Units, 64 TMUs and 16 ROPs. \r\nMemory \r\nThe GPU accesses a 4GB frame buffer of Fast GDDR5, through a 128-bit memory interface, while the Memory Clock Operates at 1750MHz, 7GHz effective. \r\nPower Consumption \r\nWith a rated board TDP of 80W, it requires at least a 450W PSU and relies entirely on the PCI Slot for Power, meaning no Extra Connectors are required. \r\nPerformance \r\nThis graphics card was designed and marketed towards the competitive MOBO gamers. A light weight, small form factor GPU solution that offers mobility, so that gamers travelling to events can bring a smaller cheaper gaming rig. The Radeon RX 560X 4GB Mobile can play most modern games at medium graphics selection on a 1080p screen res and expect around 45+FPS. Performance is exactly the same as the Radeon RX 560. \r\nSystem Suggestions \r\nRadeon RX 560X 4GB Mobile is best suited for resolutions up to and including 1920x1080. We recommend a Performance Processor and 8GB of RAM for Optimal Performance. | Overview Radeon HD 8850M is a Performance Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Venus PRO which has 10 Compute Units activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The Central Unit Initially Operates at 625MHz and goes up to 775MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Power Consumption With a rated board TDP of 45W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance somewhat above NVIDIA's GeForce GT 750M. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with Radeon HD 8850M. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |