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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 325M Quadro FX 1600M
Cyberpunk 2077 2013% 2050%
Assassins Creed: Valhalla 1850% 1884%
Call of Duty: Black Ops Cold War 2070% 2107%
Genshin Impact 2032% 2069%
eFootball PES 2021 975% 994%
Marvel's Avengers 1919% 1954%
Watch Dogs Legion 1957% 1992%
FIFA 21 975% 994%
Mafia: Definitive Edition 2957% 3009%
Microsoft Flight Simulator 1787% 1819%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 325M are marginally better than the Nvidia Quadro FX 1600M.

The GeForce GT 325M was released over a year more recently than the Quadro FX 1600M, and so the GeForce GT 325M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 1600M.

The GeForce GT 325M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 325M also has superior memory performance overall.

The GeForce GT 325M has 8.5 GB/sec greater memory bandwidth than the Quadro FX 1600M, which means that the memory performance of the GeForce GT 325M is marginally better than the Quadro FX 1600M.

The GeForce GT 325M has 48 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 325M transistor size technology is 40 nm (nanometers) smaller than the Quadro FX 1600M. This means that the GeForce GT 325M is expected to run much cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the GeForce GT 325M should consume less power than the Quadro FX 1600M.

The GeForce GT 325M requires 23 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 27 Watts more than the GeForce GT 325M to run. The difference is not significant enough for the Quadro FX 1600M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 325M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed450 MHzvs625 MHz
Boost Clock-vs-
ArchitectureGT216G84M
OC Potential Good vs -
Driver Support - vs -
Release Date10 Jan 2010vs01 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory1024 MBvs512 MB
Memory Speed1066 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth34.1GB/secvs25.6GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs-
Actual Shader Performance2%vs-
Technology40nmvs80nm
Texture Mapping Units16vs-
Texture Rate7.2 GTexel/svs-
Render Output Units8vs-
Pixel Rate3.6 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs-
DVI Connections2vs-
HDMI Connections1vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power23 Wattsvs50 Watts
Recommended PSU--

GPU Features

DirectX10.1vs10
Shader Model4.1vs4.0
Open GL2.1vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-430M 2.26GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GT 325M is a middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
The performance depends a lot on the memory type used which can either be DDR2 or DDR3. This is the DDR3 version so it's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be played smoothly.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
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Possible GPU Upgrades
N/A
N/A
GPU Variants
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