Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce 320M GeForce G 210M
Red Dead Redemption 2 2278% 3735%
Cyberpunk 2077 3167% 5169%
Dragon Ball Z Kakarot 1367% 2266%
Microsoft Flight Simulator 3167% 5169%
Call of Duty: Modern Warfare 2278% 3735%
Doom Eternal 1944% 3197%
FIFA 20 1167% 1943%
Grand Theft Auto VI 3533% 5760%
Need For Speed Heat 2278% 3735%
Halo: Reach 656% 1119%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are significantly better than the Nvidia GeForce G 210M.

The GeForce G 210M has a 175 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 8 more Texture Mapping Units than the GeForce G 210M. As a result, the GeForce 320M exhibits a 2.2 GTexel/s better Texture Fill Rate than the GeForce G 210M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce G 210M has a 175 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 4 more Render Output Units than the GeForce G 210M. As a result, the GeForce 320M exhibits a 1.1 GPixel/s better Pixel Fill Rate than the GeForce G 210M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 320M was released over a year more recently than the GeForce G 210M, and so the GeForce 320M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce G 210M.

The GeForce G 210M has 512 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce 320M has 48 Shader Processing Units and the GeForce G 210M has 16. However, the actual shader performance of the GeForce 320M is 45 and the actual shader performance of the GeForce G 210M is 24. The GeForce 320M having 21 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 320M delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce G 210M.

The GeForce 320M requires 23 Watts to run and the GeForce G 210M requires 14 Watts. The GeForce 320M requires 9 Watts more than the GeForce G 210M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the GeForce G 210M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed450 MHzvs625 MHz
Boost Clock-vs-
ArchitectureTesla MCP89Tesla GT218-N10M-GS
OC Potential Poor vs Poor
Driver Support Poor vs Poor
Release Date01 Apr 2010vs02 Jan 2009
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - green tick vs green tick -
green tick vs -
green tick vs -
2560x1440 - green tick vs green tick -
green tick vs -

GPU Memory

MemoryN/Avs512 MB
Memory Speed667 MHzvs800 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth21.3GB/secvs12.8GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units48vs16
Actual Shader Performance2%vs1%
Texture Mapping Units16vs8
Texture Rate7.2 GTexel/svs5 GTexel/s
Render Output Units8vs4
Pixel Rate3.6 GPixel/svs2.5 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power23 Wattsvs14 Watts
Recommended PSU--

GPU Features

Shader Model4.1vs4.0
Open GL3.3vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-M330 2.13GHz-
Recommended RAM2 GB-
Maximum Recommended Gaming Resolution1024x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Tesla was NVIDIA's First Unified Shader Architecture.

It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Gaming benchmarks put its performance considerably above the desktop GeForce 210.
GeForce G 210M is an entry-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
It's based on the architecture 'GT218', same used on the entry GPUS of the desktop 200 Series. The performance is actually better than the desktop GeForce GT 210, thanks to the higher clock frequencies.
Demanding games like Crysis are only playable at the lowest settings while very demanding games are most likely, unplayable.
Recommended CPU
Possible GPU Upgrades
GPU Variants