Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 320M GeForce GT 330M
Halo: Reach 656% 456%
Cyberpunk 2077 3167% 2302%
Red Dead Redemption 2 2278% 1648%
Dragon Ball Z Kakarot 1367% 978%
Call of Duty: Modern Warfare 2278% 1648%
Microsoft Flight Simulator 3167% 2302%
Doom Eternal 1944% 1403%
Grand Theft Auto VI 3533% 2572%
FIFA 20 1167% 831%
Need For Speed Heat 2278% 1648%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 330M are significantly better than the Nvidia GeForce 320M.

The GeForce GT 330M has a 125 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce 320M. This results in the GeForce GT 330M providing 2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 330M has a 125 MHz higher core clock speed than the GeForce 320M and the same number of Render Output Units. This results in the GeForce GT 330M providing 1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 320M was released less than a year after the GeForce GT 330M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce GT 330M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

Both the GeForce 320M and the GeForce GT 330M have 48 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GeForce GT 330M is 63 and by the GeForce 320M is 63. Knowing that the shader performance of the GeForce GT 330M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The GeForce 320M requires 23 Watts to run and the GeForce GT 330M requires 23 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed450 MHzvs575 MHz
Boost Clock-vs-
ArchitectureTesla MCP89GT216
OC Potential Poor vs Poor
Driver Support Poor vs -
Release Date01 Apr 2010vs10 Jan 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
2.4
green tick vs -
1920x1080
1.7
green tick vs -
2560x1440 - green tick vs green tick -
3840x2160
0.1
green tick vs -

GPU Memory

MemoryN/Avs1024 MB
Memory Speed667 MHzvs1066 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth21.3GB/secvs34.1GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs48
Actual Shader Performance2%vs3%
Technology40nmvs40nm
Texture Mapping Units16vs16
Texture Rate7.2 GTexel/svs9.2 GTexel/s
Render Output Units8vs8
Pixel Rate3.6 GPixel/svs4.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power23 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX10.0vs10.1
Shader Model4.1vs4.1
Open GL3.3vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-M330 2.13GHzvsIntel Core i5-430M 2.26GHz
Recommended RAM2 GBvs4 GB
Maximum Recommended Gaming Resolution1024x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
GeForce GT 330M is a middle-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
The performance depends a lot on the memory type used which can either be DDR2 or DDR3. This is the DDR3 version so it's capable of playing demanding games (like Crysis 2) at medium settings. However, very demanding games like Metro 2033 will require very reduced settings to be played smoothly.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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