Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce 320M GeForce GT 220M
Cyberpunk 2077 2389% 2499%
Assassins Creed: Valhalla 2197% 2298%
Call of Duty: Black Ops Cold War 2456% 2568%
Genshin Impact 2411% 2522%
eFootball PES 2021 1167% 1223%
Marvel's Avengers 2278% 2383%
Watch Dogs Legion 2322% 2429%
FIFA 21 1167% 1223%
Mafia: Definitive Edition 3500% 3659%
Microsoft Flight Simulator 2122% 2220%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are marginally better than the Nvidia GeForce GT 220M.

The GeForce GT 220M has a 50 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce 320M. This results in the GeForce GT 220M providing 0.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 220M has a 50 MHz higher core clock speed than the GeForce 320M and the same number of Render Output Units. This results in the GeForce GT 220M providing 0.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 320M was released less than a year after the GeForce GT 220M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GeForce GT 220M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce 320M has 48 Shader Processing Units and the GeForce GT 220M has 32. However, the actual shader performance of the GeForce 320M is 45 and the actual shader performance of the GeForce GT 220M is 40. The GeForce 320M having 5 better shader performance is not particularly notable, as altogether the GeForce GT 220M performs better when taking into account other relevant data.

The GeForce 320M transistor size technology is 15 nm (nanometers) smaller than the GeForce GT 220M. This means that the GeForce 320M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 220M. While they exhibit similar graphical performance, the GeForce 320M should consume less power than the GeForce GT 220M.

The GeForce 320M requires 23 Watts to run and the GeForce GT 220M requires 14 Watts. The GeForce 320M requires 9 Watts more than the GeForce GT 220M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 220M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed450 MHzvs500 MHz
Boost Clock-vs-
ArchitectureTesla MCP89Tesla G96M C1
OC Potential Poor vs Fair
Driver Support Poor vs Poor
Release Date01 Apr 2010vs16 Aug 2009
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - green tick vs green tick -
green tick vs -
green tick vs -
2560x1440 - green tick vs green tick -
green tick vs -

GPU Memory

MemoryN/Avs1024 MB
Memory Speed667 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth21.3GB/secvs25.6GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units48vs32
Actual Shader Performance2%vs2%
Texture Mapping Units16vs16
Texture Rate7.2 GTexel/svs8 GTexel/s
Render Output Units8vs8
Pixel Rate3.6 GPixel/svs4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs1
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power23 Wattsvs14 Watts
Recommended PSU--

GPU Features

Shader Model4.1vs4.0
Open GL3.3vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-M330 2.13GHz-
Recommended RAM2 GB-
Maximum Recommended Gaming Resolution1024x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Tesla was NVIDIA's First Unified Shader Architecture.

It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Gaming benchmarks put its performance considerably above the desktop GeForce 210.
GeForce GT 220M is an entry-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
It's based on the architecture 'G96b', same used on the fast-middle-class GeForce 9600M GT and even features the same specifications so the performance should be exactly the same.
Demanding games like Crysis are only playable at the lowest settings while very demanding games are most likely unplayable.
Recommended CPU
Possible GPU Upgrades
GPU Variants