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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTS 150M Quadro FX 1600M
Red Dead Redemption 2 1429% 1954%
Cyberpunk 2077 2000% 2721%
Doom Eternal 1214% 1666%
Call of Duty: Modern Warfare 1429% 1954%
Dragon Ball Z Kakarot 843% 1167%
Halo: Reach 386% 553%
Microsoft Flight Simulator 2000% 2721%
Star Wars: Jedi - Fallen Order 2000% 2721%
Grand Theft Auto VI 2236% 3038%
Need For Speed Heat 1429% 1954%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTS 150M are significantly better than the Nvidia Quadro FX 1600M.

The GeForce GTS 150M was released over a year more recently than the Quadro FX 1600M, and so the GeForce GTS 150M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 1600M.

The GeForce GTS 150M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTS 150M also has superior memory performance overall.

The GeForce GTS 150M has 38.4 GB/sec greater memory bandwidth than the Quadro FX 1600M, which means that the memory performance of the GeForce GTS 150M is noticeably better than the Quadro FX 1600M.

The GeForce GTS 150M has 64 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GTS 150M transistor size technology is 25 nm (nanometers) smaller than the Quadro FX 1600M. This means that the GeForce GTS 150M is expected to run slightly cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the GeForce GTS 150M should consume less power than the Quadro FX 1600M.

The GeForce GTS 150M requires 45 Watts to run and the Quadro FX 1600M requires 50 Watts. The Quadro FX 1600M requires 5 Watts more than the GeForce GTS 150M to run. The difference is not significant enough for the Quadro FX 1600M to have a noticeably larger impact on your yearly electricity bills than the GeForce GTS 150M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed400 MHzvs625 MHz
Boost Clock-vs-
OC Potential Good vs -
Driver Support - vs -
Release Date02 Mar 2009vs01 Jun 2007
GPU LinkGD LinkGD Link

GPU Memory

Memory1024 MBvs512 MB
Memory Speed1000 MHzvs800 MHz
Memory Bus256 Bitvs128 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth64GB/secvs25.6GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units64vs-
Actual Shader Performance3%vs-
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs-
DVI Connections2vs-
HDMI Connections1vs-
DisplayPort Connections-vs-

GPU Power Requirements

Max Power45 Wattsvs50 Watts
Recommended PSU--

GPU Features

Shader Model4.0vs4.0
Open GL2.1vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce GTS 150M is (or should have been) the most powerful GPU of the 100M Series released by NVIDIA in 2009. The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
We do not know if this GPU ever reached any laptop since it doesn't even have a page at NVIDIA's website.
It's based on the 'G94b' architecture (same as GTS 160M) but features extremely lower clock frequencies so it can be addressed as a 'Very Slow' GTS 160M.
The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.
Recommended CPU
Possible GPU Upgrades
GPU Variants