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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 310 512MB Radeon X1050
Cyberpunk 2077 4197% 7640%
Hitman 3 5489% 9968%
Assassins Creed: Valhalla 3830% 6979%
Resident Evil 8 4197% 7640%
FIFA 21 2067% 3804%
Grand Theft Auto VI 5946% 10790%
Call of Duty: Black Ops Cold War 3702% 6749%
The Medium 5261% 9558%
Genshin Impact 4197% 7640%
Far Cry 6 6117% 11099%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 310 512MB are significantly better than the AMD Radeon X1050.

The GeForce 310 512MB has a 189 MHz higher core clock speed and 4 more Texture Mapping Units than the Radeon X1050. This results in the GeForce 310 512MB providing 3.1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since the GeForce 310 512MB supports up to DirectX 10.1.

The GeForce 310 512MB has a 189 MHz higher core clock speed than the Radeon X1050 and the same number of Render Output Units. This results in the GeForce 310 512MB providing 0.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 310 512MB was released over a year more recently than the Radeon X1050, and so the GeForce 310 512MB is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon X1050.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce 310 512MB has 384 MB more video memory than the Radeon X1050, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 310 512MB also has superior memory performance overall.

The GeForce 310 512MB has 1.1 GB/sec greater memory bandwidth than the Radeon X1050, which means that the memory performance of the GeForce 310 512MB is marginally better than the Radeon X1050.

The GeForce 310 512MB has 16 Shader Processing Units and the Radeon X1050 has 4. However, the actual shader performance of the GeForce 310 512MB is 22 and the actual shader performance of the Radeon X1050 is 1. The GeForce 310 512MB having 21 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 310 512MB delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon X1050.

The GeForce 310 512MB transistor size technology is 70 nm (nanometers) smaller than the Radeon X1050. This means that the GeForce 310 512MB is expected to run massively cooler and achieve higher clock frequencies than the Radeon X1050. While they exhibit similar graphical performance, the GeForce 310 512MB should consume less power than the Radeon X1050.

The GeForce 310 512MB requires 31 Watts to run and the Radeon X1050 requires 24 Watts. We would recommend a PSU with at least 300 Watts for the GeForce 310 512MB and a PSU with at least 300 Watts for the Radeon X1050. The GeForce 310 512MB requires 7 Watts more than the Radeon X1050 to run. The difference is not significant enough for the GeForce 310 512MB to have a noticeably larger impact on your yearly electricity bills than the Radeon X1050.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed589 MHzvs400 MHz
Boost Clock-vs-
ArchitectureGT218RV370
OC Potential - vs Fair
Driver Support - vs -
Release Date01 Nov 2009vs07 Dec 2006
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory512 MBvs128 MB
Memory Speed400 MHzvs333 MHz
Memory Bus64 Bitvs64 Bit
Memory TypeDDR2vsDDR2
Memory Bandwidth6.4GB/secvs5.3GB/sec
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units16vs4
Actual Shader Performance1%vs0%
Technology40nmvs110nm
Texture Mapping Units8vs4
Texture Rate4.7 GTexel/svs1.6 GTexel/s
Render Output Units4vs4
Pixel Rate2.4 GPixel/svs1.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs1
DVI Connections1vs1
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power31 Wattsvs24 Watts
Recommended PSU300 Watts & 18 Ampsvs300 Watts & 18 Amps

GPU Features

DirectX10.1vs9
Shader Model4.1vs2.0
Open GL3.1vs2.0
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewGeForce 310 512MB is an entry-level GFX based on the 2009, 40nm, second-generation unified architecture and a renamed GeForce 210.
It's based on the GT218 Core and offers 16 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard DDR2. The central unit runs at 589MHz and the memory clock operates at 400MHz.
1GB versions are also available which will perform similar to this one since this GPU does not benefit from a 1GB frame buffer.
It's only suited for modest 3D games (high settings). Modern demanding games will have to be played at the lowest settings or are unplayable at all. DirectX 11 games aren't supported.
Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture.
It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt.
Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Recommended CPU
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Possible GPU Upgrades
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GPU Variants
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