Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 1050M Ti 4GB GeForce GTX 660M
Red Dead Redemption 2 49% 435%
Cyberpunk 2077 104% 635%
Doom Eternal 28% 360%
Call of Duty: Modern Warfare 49% 435%
Dragon Ball Z Kakarot 8% 230%
Halo: Reach 53% 70%
Microsoft Flight Simulator 104% 635%
Star Wars: Jedi - Fallen Order 104% 635%
Grand Theft Auto VI 127% 718%
Need For Speed Heat 49% 435%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 1050M Ti 4GB are massively better than the Nvidia GeForce GTX 660M.

The GTX 1050M Ti has a 455 MHz higher core clock speed and 16 more Texture Mapping Units than the GeForce GTX 660M. This results in the GTX 1050M Ti providing 35.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GTX 1050M Ti has a 455 MHz higher core clock speed and 16 more Render Output Units than the GeForce GTX 660M. This results in the GTX 1050M Ti providing 27.9 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GTX 1050M Ti was released over three years more recently than the GeForce GTX 660M, and so the GTX 1050M Ti is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTX 660M when running the latest games.

The GTX 1050M Ti has 2048 MB more video memory than the GeForce GTX 660M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 1050M Ti also has superior memory performance overall.

The GTX 1050M Ti has 48.1 GB/sec greater memory bandwidth than the GeForce GTX 660M, which means that the memory performance of the GTX 1050M Ti is noticeably better than the GeForce GTX 660M.

The GeForce GTX 1050M Ti 4GB has 768 Shader Processing Units and the GeForce GTX 660M has 384. However, the actual shader performance of the GTX 1050M Ti is 1443 and the actual shader performance of the GeForce GTX 660M is 365. The GTX 1050M Ti having 1078 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 1050M Ti delivers a massively smoother and more efficient experience when processing graphical data than the GeForce GTX 660M.

The GTX 1050M Ti transistor size technology is 14 nm (nanometers) smaller than the GeForce GTX 660M. This means that the GTX 1050M Ti is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 660M.

The GeForce GTX 1050M Ti 4GB requires 75 Watts to run and the GeForce GTX 660M requires 50 Watts. We would recommend a PSU with at least 300 Watts for the GTX 1050M Ti. The GTX 1050M Ti requires 25 Watts more than the GeForce GTX 660M to run. The difference is not significant enough for the GTX 1050M Ti to have a noticeably larger impact on your yearly electricity bills than the GeForce GTX 660M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1290 MHzvs835 MHz
Boost Clock1392 MHzvs950 MHz
ArchitecturePascal P107Kepler GK107-N13E-GE-A2
OC Potential - vs Poor
Driver Support Great vs Good
Release Date18 Oct 2016vs22 Mar 2012
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
10
green tick vs
7.9
1600x900
10
green tick vs
5.9
1920x1080
8.5
green tick vs
4.4
2560x1440
6.1
green tick vs
2.8
3840x2160
4.5
green tick vs
1.8

GPU Memory

Memory4096 MBvs2048 MB
Memory Speed1752 MHzvs1000 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR5vsGDDR5
Memory Bandwidth112.1GB/secvs64GB/sec
L2 Cache 1024 KB green tick vs 256 KB
Delta Color Compression yes vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units768vs384
Actual Shader Performance69%vs18%
Technology14nmvs28nm
Texture Mapping Units48vs32
Texture Rate61.9 GTexel/svs26.7 GTexel/s
Render Output Units32vs16
Pixel Rate41.3 GPixel/svs13.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)7680x4320vs4096x2160
VGA Connections0vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections1vs-
Comparison

GPU Power Requirements

Max Power75 Wattsvs50 Watts
Recommended PSU300 Watts & 27 Amps-

GPU Features

DirectX12.1vs12.0
Shader Model5vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i7-6700HQ 4-Core 2.6GHzvsIntel Core i5-3360M 2.8GHz
Recommended RAM8 GBvs8 GB
Maximum Recommended Gaming Resolution1920x1080vs1600x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GTX 1050M Ti is the laptop version of one of Nvidia's lower end graphics card. It is competing against AMDs more affordable gaming cards, like the newer RX 470. This card has exactly the same performance as the desktop version, only for the laptop market.

Architecture
The Pascal Architecture aims for twice as much performance as the Maxwell Architecture and introduces support for second gen HBM.

GPU
It equips a GPU codenamed GP107-400 which has 6 SM activated and 768 Shader Processing Units, 48 TMUs and 32 ROPs. The central unit runs at 1290MHz and goes up to 1392MHz when the Boost Clock is triggered in game.

Memory
The GPU accesses a 4GB frame buffer of fast GDDR5, through a 128-bit memory interface, while the Memory Clock Operates at 3504MHz.

Power Consumption
With a rated board TDP of 75W, it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
The GTX 1050 Ti will enable mid level graphics performance on modern AAA 2016 released games. Although there will be variations on this frame rate we expect this card to deliver around 55+ FPS on medium graphics settings at a 1080p screen resolution.
Comparatively, this card will be faster than the performance of the outgoing GTX 960

System Suggestions
GeForce GTX 1050 Ti is best suited for resolutions up to and including 1920x1080. We recommend a modern CPU like the i7-6700k and 8GB of RAM for minimal system bottleneck.
Overview
GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Performance
Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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