Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 615 Mobile GeForce GT 550M 2GB
Cyberpunk 2077 1128% 1122%
Hitman 3 1498% 1489%
Assassins Creed: Valhalla 1023% 1017%
Resident Evil 8 1128% 1122%
FIFA 21 520% 516%
Grand Theft Auto VI 1628% 1619%
Call of Duty: Black Ops Cold War 987% 981%
Genshin Impact 1128% 1122%
The Medium 1433% 1424%
Far Cry 6 1677% 1668%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the Intel HD Graphics 615 Mobile.

The GT 550M has a 440 MHz higher core clock speed but 8 fewer Texture Mapping Units than the Graphics 615. The lower TMU count doesn't matter, though, as altogether the GT 550M manages to provide 4.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 440 MHz higher core clock speed and 1 more Render Output Units than the Graphics 615. This results in the GT 550M providing 2.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 615 was released over three years more recently than the GT 550M, and so the Graphics 615 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.

The GT 550M has 2048 MB video memory, but the Graphics 615 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics 615 Mobile has 192 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Graphics 615 is 1613 and the actual shader performance of the GT 550M is 142. The Graphics 615 having 1471 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 615 delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.

The Graphics 615 transistor size technology is 26 nm (nanometers) smaller than the GT 550M. This means that the Graphics 615 is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M. While they exhibit similar graphical performance, the Graphics 615 should consume less power than the GT 550M.

The HD Graphics 615 Mobile requires 15 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 20 Watts more than the Graphics 615 to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Graphics 615.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs740 MHz
Boost Clock1050 MHzvs-
ArchitectureSkylake GT2Fermi GF108
OC Potential - vs Poor
Driver Support Great vs Poor
Release Date01 Aug 2016vs06 Jan 2011
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs green tick
vs green tick
green tick vs green tick
vs green tick
green tick vs -

GPU Memory

MemoryN/Avs2048 MB
Memory Speed1067 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR4vsDDR3
Memory Bandwidth34.1GB/secvs28.8GB/sec
L2 Cache 1024 KB green tick vs 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units192vs96
Actual Shader Performance78%vs7%
Texture Mapping Units24vs16
Texture Rate7.2 GTexel/svs11.8 GTexel/s
Render Output Units3vs4
Pixel Rate0.9 GPixel/svs3 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2304vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-

GPU Power Requirements

Max Power15 Wattsvs35 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-2330M 2.2GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 615 Mobile are Integrated Graphics in some of Intel's Skylake Mobile Processors.

The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support.
The GPU Codenamed GT2 offers 192 Shader Processing Units, 12 TMUs and 3 ROPs.

The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode.

Memory: Speed
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.

Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.

Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Best Case Scenario, expect Performance Identical to a dedicated GeForce 525M.

System Suggestions
Intel HD Graphics 510 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance.
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
GPU Variants