Recommended System Requirements | ||
---|---|---|
Game | Radeon R5 M335 2GB | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1156% | 1122% |
Assassins Creed: Valhalla | 1048% | 1017% |
Call of Duty: Black Ops Cold War | 1011% | 981% |
Grand Theft Auto VI | 1667% | 1619% |
FIFA 21 | 533% | 516% |
Genshin Impact | 1156% | 1122% |
Far Cry 6 | 1717% | 1668% |
Hitman 3 | 1533% | 1489% |
Watch Dogs Legion | 1111% | 1078% |
World of Warcraft: Shadowlands | 1700% | 1651% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the AMD Radeon R5 M335 2GB.
The R5 M335 has a 330 MHz higher core clock speed and 4 more Texture Mapping Units than the GT 550M. This results in the R5 M335 providing 9.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R5 M335 has a 330 MHz higher core clock speed and 4 more Render Output Units than the GT 550M. This results in the R5 M335 providing 5.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R5 M335 was released over three years more recently than the GT 550M, and so the R5 M335 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The Radeon R5 M335 2GB and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GT 550M has 11.2 GB/sec greater memory bandwidth than the R5 M335, which means that the memory performance of the GT 550M is slightly better than the R5 M335.
The Radeon R5 M335 2GB has 320 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the R5 M335 is 291 and the actual shader performance of the GT 550M is 142. The R5 M335 having 149 better shader performance is not particularly notable, as altogether the GT 550M performs better when taking into account other relevant data.
The R5 M335 transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the R5 M335 is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M. While they exhibit similar graphical performance, the R5 M335 should consume less power than the GT 550M.
The Radeon R5 M335 2GB requires 25 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 10 Watts more than the R5 M335 to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the R5 M335.
Core Speed | 1070 MHz | ![]() | vs | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | GCN 1.1 Exo XT | Fermi GF108 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 21 Oct 2015 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.2
|
vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | 3.7
|
vs | ![]() |
3.9
|
|
1920x1080 | 2.5
|
vs | ![]() |
2.6
|
|
2560x1440 | 1.9
|
![]() |
vs | ![]() |
1.9
|
3840x2160 | 1.3
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 1100 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 17.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 320 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 14% | ![]() | vs | 7% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 20 | ![]() | vs | 16 | |
Texture Rate | 21.4 GTexel/s | ![]() | vs | 11.8 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 8.6 GPixel/s | ![]() | vs | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 25 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4110M 2.6GHz | vs | ![]() | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview Radeon R5 M335 2GB is an Entry-Level Mobile Graphics Card based on the second revision of the Graphics Core Next Architecture. Architecture Radeon R5 M335 2GB Equips the GPU Codenamed Exo XT which is a GCN 1.1 GPU and thus offers Support for Feature Level DirectX 11.2 and the TrueAudio Technology. Exo XT has 5 Compute Units Activated and thus offers 320 Shader Processing Units, 20 TMUs and 8 ROPs. GPU The central unit runs at 1070MHz. Memory: Speed The GPU is equipped with DDR3 and Accesses the Frame Buffer through a 64-bit Memory Interface. The Memory Clock Operates at 1100MHz. Memory: Frame Buffer The GPU can fill up a Memory Pool of up to 2GB. Performance The Performance of Radeon R5 M335 2GB is only Very Slightly above the Radeon R5 M330 2GB. System Suggestions We recommend a Middle-Class Processor and 4GB of RAM for Optimal Performance. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |