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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 220 v2 Galaxy 1GB Edition Radeon HD 6550D
Red Dead Redemption 2 1327% 1270%
Doom Eternal 1127% 1078%
Cyberpunk 2077 1860% 1782%
Call of Duty: Modern Warfare 1327% 1270%
Dragon Ball Z Kakarot 780% 745%
Microsoft Flight Simulator 1860% 1782%
Star Wars: Jedi - Fallen Order 1860% 1782%
Grand Theft Auto VI 2080% 1993%
Need For Speed Heat 1327% 1270%
Warcraft 3: Reforged 45% 47%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 6550D are marginally better than the Nvidia GeForce GT 220 v2 Galaxy 1GB Edition.

The Radeon HD 6550D was released over a year more recently than the GT 220, and so the Radeon HD 6550D is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 220.

The GT 220 has 512 MB more video memory than the Radeon HD 6550D, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 220 also has superior memory performance overall.

The GT 220 has 6.4 GB/sec greater memory bandwidth than the Radeon HD 6550D, which means that the memory performance of the GT 220 is marginally better than the Radeon HD 6550D.

The GeForce GT 220 v2 Galaxy 1GB Edition has 48 Shader Processing Units and the Radeon HD 6550D has 400. However, the actual shader performance of the GT 220 is 60 and the actual shader performance of the Radeon HD 6550D is 156. The Radeon HD 6550D having 96 better shader performance is not particularly notable, as altogether the GT 220 performs better when taking into account other relevant data.

The GeForce GT 220 v2 Galaxy 1GB Edition requires 58 Watts to run and the Radeon HD 6550D requires 100 Watts. We would recommend a PSU with at least 300 Watts for the GT 220. The Radeon HD 6550D requires 42 Watts more than the GT 220 to run. The difference is significant enough that the Radeon HD 6550D may have a slight adverse affect on your yearly electricity bills in comparison to the GT 220.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed625 MHzvs600 MHz
Boost Clock-vs-
ArchitectureTesla GT215-450-A2BeaverCreek
OC Potential Poor vs -
Driver Support Poor vs -
Release Date12 Oct 2009vs20 Jun 2011
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvsN/A
Memory Speed400 MHzvs-
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR2vsDDR3
Memory Bandwidth6.4GB/secvs-
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units48vs400
Actual Shader Performance3%vs8%
Texture Mapping Units16vs-
Texture Rate10 GTexel/svs-
Render Output Units8vs-
Pixel Rate5 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs1
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections0vs-

GPU Power Requirements

Max Power58 Wattsvs100 Watts
Recommended PSU300 Watts & 18 Amps-

GPU Features

Shader Model4.0vs5.0
Open GL3.3vs4.1
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended ProcessorIntel Core 2 Duo E8400 3.0GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 220 v2 Galaxy 1GB Edition is a Special Edition of NVIDIA's Entry-Level GeForce GT 220 v2, created by Galaxy.

Overclock: Central Unit

Overclock: Memory Clock
The Operating Memory Clock is now of 400MHz instead of 790MHz because the GPU Acesses a GDDR2 Frame Buffer, instead of GDDR3.

Frame Buffer

Cooling Solution

Performance is Lower than the Reference GeForce GT 220 v2, especially at Higher Resolutions.
Radeon HD 6550D is an integrated GPU in one of AMD's processors. It's part of the high-end class GPUS of this Series. It supports DirectX 11 and uses system memory and it only supports DDR3-1866 memory type.
The performance, is obviously, limited but demanding games should still be playable from low to medium settings (depending on the resolution + DirectX version used), while very demanding games might not run at all or might require very reduced settings. All in all, even though it supports DirectX 11, most likely games that use it are unplayable to the lowest settings or only playable on the lowest settings because every game out there using DirectX 11 is either demanding or very demanding.
Recommended CPU
Possible GPU Upgrades
GPU Variants