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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 220 v2 Galaxy 1GB Edition Radeon X1650 PRO
Red Dead Redemption 2 1327% 2181%
Cyberpunk 2077 1860% 3034%
Dragon Ball Z Kakarot 780% 1307%
Microsoft Flight Simulator 1860% 3034%
Call of Duty: Modern Warfare 1327% 2181%
Doom Eternal 1127% 1862%
FIFA 20 660% 1115%
Grand Theft Auto VI 2080% 3386%
Need For Speed Heat 1327% 2181%
Halo: Reach 353% 625%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 220 v2 Galaxy 1GB Edition are significantly better than the AMD Radeon X1650 PRO .

The GT 220 was released over three years more recently than the X1650 PRO, and so the GT 220 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the X1650 PRO when running the latest games.

The GT 220 has 768 MB more video memory than the X1650 PRO, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the X1650 PRO has superior memory performance.

The X1650 PRO has 16 GB/sec greater memory bandwidth than the GT 220, which means that the memory performance of the X1650 PRO is slightly better than the GT 220.

The GeForce GT 220 v2 Galaxy 1GB Edition has 48 Shader Processing Units and the Radeon X1650 PRO has 12. However, the actual shader performance of the GT 220 is 60 and the actual shader performance of the X1650 PRO is 5. The GT 220 having 55 better shader performance is not particularly notable, as altogether the X1650 PRO performs better when taking into account other relevant data.

The GeForce GT 220 v2 Galaxy 1GB Edition requires 58 Watts to run and the Radeon X1650 PRO requires 44 Watts. We would recommend a PSU with at least 300 Watts for the GT 220. The GT 220 requires 14 Watts more than the X1650 PRO to run. The difference is not significant enough for the GT 220 to have a noticeably larger impact on your yearly electricity bills than the X1650 PRO.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed625 MHzvs600 MHz
Boost Clock-vs-
ArchitectureTesla GT215-450-A2RV535
OC Potential Poor vs Poor
Driver Support Poor vs -
Release Date12 Oct 2009vs23 Aug 2006
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5
green tick vs -
1600x900
3.3
green tick vs -
1920x1080
2.3
green tick vs -
2560x1440
1.4
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs256 MB
Memory Speed400 MHzvs700 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR2vsGDDR3
Memory Bandwidth6.4GB/secvs22.4GB/sec
L2 Cache 0 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs12
Actual Shader Performance3%vs0%
Technology40nmvs-
Texture Mapping Units16vs-
Texture Rate10 GTexel/svs-
Render Output Units8vs-
Pixel Rate5 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs-
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power58 Wattsvs44 Watts
Recommended PSU300 Watts & 18 Amps-

GPU Features

DirectX10.1vs9.0c
Shader Model4.0vs3.0
Open GL3.3vs2.0
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core 2 Duo E8400 3.0GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 220 v2 Galaxy 1GB Edition is a Special Edition of NVIDIA's Entry-Level GeForce GT 220 v2, created by Galaxy.

Overclock: Central Unit
None.

Overclock: Memory Clock
The Operating Memory Clock is now of 400MHz instead of 790MHz because the GPU Acesses a GDDR2 Frame Buffer, instead of GDDR3.

Frame Buffer
Untouched.


Cooling Solution
Untouched.

Performance
Performance is Lower than the Reference GeForce GT 220 v2, especially at Higher Resolutions.
Radeon X1650 PRO is a middle-class GPU based on the 80nm variant of the R500 architecture.
It's based on the RV535 Core and offers 12 Pixel Shaders, 8 TMUs and 8 ROPs, on a 128-bit of standard GDDR3. The central unit runs at 600MHz and the memory clock operates at up to 700MHz.
It should perform considerably better on today's modern games than Radeon X1650 GT thanks to the extra video memory and higher shading power.
Some of today's games might be playable at medium settings although the low preset will have to be used on most. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
-

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