Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics Mobile (Sandy Bridge) GeForce 320M
Red Dead Redemption 2 3791% 2278%
Cyberpunk 2077 5245% 3167%
Doom Eternal 3245% 1944%
Call of Duty: Modern Warfare 3791% 2278%
Dragon Ball Z Kakarot 2300% 1367%
Halo: Reach 1136% 656%
Microsoft Flight Simulator 5245% 3167%
Star Wars: Jedi - Fallen Order 5245% 3167%
Grand Theft Auto VI 5845% 3533%
Need For Speed Heat 3791% 2278%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are significantly better than the Intel HD Graphics Mobile (Sandy Bridge).

The GeForce 320M has a 100 MHz higher core clock speed and 15 more Texture Mapping Units than the Graphics Mobile. This results in the GeForce 320M providing 6.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 320M has a 100 MHz higher core clock speed and 7 more Render Output Units than the Graphics Mobile. This results in the GeForce 320M providing 3.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics Mobile was released over three years more recently than the GeForce 320M, and so the Graphics Mobile is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 320M when running the latest games.

The HD Graphics Mobile (Sandy Bridge) and the GeForce 320M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the HD Graphics Mobile (Sandy Bridge) and the GeForce 320M are the same, which means the Graphics Mobile and the GeForce 320M have equal limitations when it comes to graphical data transfer.

The HD Graphics Mobile (Sandy Bridge) has 6 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Graphics Mobile is 26 and the actual shader performance of the GeForce 320M is 45. The GeForce 320M having 19 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 320M delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics Mobile.

The Graphics Mobile transistor size technology is 8 nm (nanometers) smaller than the GeForce 320M. This means that the Graphics Mobile is expected to run very slightly cooler and achieve higher clock frequencies than the GeForce 320M. While they exhibit similar graphical performance, the Graphics Mobile should consume less power than the GeForce 320M.

The HD Graphics Mobile (Sandy Bridge) requires 5 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 18 Watts more than the Graphics Mobile to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Graphics Mobile.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs450 MHz
Boost Clock1100 MHzvs-
ArchitectureSandy Bridge GT1Tesla MCP89
OC Potential None vs Poor
Driver Support Poor vs Poor
Release Date05 Sep 2014vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
2.6
green tick vs -
1600x900
1.8
vs green tick
2.4
1920x1080
1
vs green tick
1.7
2560x1440
0.5
green tick vs -
3840x2160 - vs green tick
0.1

GPU Memory

MemoryN/AvsN/A
Memory Speed667 MHzvs667 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth21.3GB/secvs21.3GB/sec
L2 Cache 512 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units6vs48
Actual Shader Performance1%vs2%
Technology32nmvs40nm
Texture Mapping Units1vs16
Texture Rate0.4 GTexel/svs7.2 GTexel/s
Render Output Units1vs8
Pixel Rate0.4 GPixel/svs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power5 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX10.1vs10.0
Shader Model4.1vs4.1
Open GL3.1vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsno
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1024x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics Mobile (Sandy Bridge) are Integrated Graphics in some of Intel's Budget Sandy Bridge Processors.

Architecture
The Broadwell Core includes support for DirectX 10.1 and OpenGL 3.1. Additionally, it also offers better Decoding Performance, when compared to its Predecessor.
The GPU Codenamed GT1 offers 6 Shader Processing Units, 1 TMU and 1 ROP.

GPU
The Central Unit Initially Runs at 350MHz and goes up to 1150MHz, in Turbo Mode.

Memory
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 667MHz.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.

Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.

Performance
Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Performance is very limited and most modern games can't be played.

System Suggestions
Intel HD Graphics Mobile (Sandy Bridge) is best suited for resolutions up to and including 1024x768. We recommend 4GB of RAM for Optimal Performance.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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