Recommended System Requirements | ||
---|---|---|
Game | HD M-5Y10c | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1749% | 1122% |
Hitman 3 | 2306% | 1489% |
Assassins Creed: Valhalla | 1591% | 1017% |
Resident Evil 8 | 1749% | 1122% |
FIFA 21 | 833% | 516% |
Grand Theft Auto VI | 2502% | 1619% |
Call of Duty: Black Ops Cold War | 1537% | 981% |
The Medium | 2208% | 1424% |
Genshin Impact | 1749% | 1122% |
Far Cry 6 | 2576% | 1668% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Intel HD M-5Y10c.
The GT 550M has a 440 MHz higher core clock speed and 12 more Texture Mapping Units than the HD M-5Y10c. This results in the GT 550M providing 10.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 440 MHz higher core clock speed and 3 more Render Output Units than the HD M-5Y10c. This results in the GT 550M providing 2.7 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The HD M-5Y10c was released over three years more recently than the GT 550M, and so the HD M-5Y10c is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The GT 550M has 2048 MB video memory, but the HD M-5Y10c does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD M-5Y10c has 24 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the HD M-5Y10c is 154 and the actual shader performance of the GT 550M is 142. The HD M-5Y10c having 12 better shader performance is not particularly notable, as altogether the GT 550M performs better when taking into account other relevant data.
The HD M-5Y10c transistor size technology is 26 nm (nanometers) smaller than the GT 550M. This means that the HD M-5Y10c is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The HD M-5Y10c requires 5 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The GT 550M requires 30 Watts more than the HD M-5Y10c to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the HD M-5Y10c.
Core Speed | 300 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | 800 MHz | ![]() | vs | - | |
Architecture | Broadwell GT2 | Fermi GF108 | |||
OC Potential | None | vs |
![]() | Poor | |
Driver Support | Ok |
![]() | vs | Poor | |
Release Date | 05 Jan 2015 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 4.2
|
vs | ![]() |
5.3
|
|
---|---|---|---|---|---|
1600x900 | 2.8
|
vs | ![]() |
3.9
|
|
1920x1080 | 2.1
|
vs | ![]() |
2.6
|
|
2560x1440 | 1.5
|
vs | ![]() |
1.9
|
|
3840x2160 | 1.1
|
![]() |
vs | - |
Memory | N/A | vs | ![]() | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 800 MHz | vs | ![]() | 900 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 25.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 256 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 24 | vs | ![]() | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | ![]() | 7% |
Technology | 14nm | ![]() | vs | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 16 | |
Texture Rate | 1.2 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 1 | vs | ![]() | 4 | |
Pixel Rate | 0.3 GPixel/s | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 5 Watts | ![]() | vs | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | Intel Core M 5Y10c | ![]() | vs | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview Intel HD M-5Y10c is the specific version of Intel HD Graphics 5300 Mobile that is integrated in the Core M-5Y10c Processor. Architecture The Broadwell Core includes support for DirectX 11.2, OpenCL 2.0 and OpenGL 4.3. Additionally, it also offers better Decoding Performance, when compared to its Predecessors. The GPU Codenamed GT2 offers 24 Shader Processing Units, 4 TMUs and 1 ROP. GPU The Central Unit Initially Runs at 300MHz and goes up to 800MHz, in Turbo Mode. Memory The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 800MHz. Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface. Memory: Frame Buffer The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 2GB. Performance Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System. Best Case Scenario, expect Performance Identical to a dedicated GeForce GT 420M. System Suggestions Intel HD M-5Y10c is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
---|
Recommended CPU | |||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |