Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 520 Mobile GeForce 710M
Red Dead Redemption 2 873% 1159%
Cyberpunk 2077 1236% 1629%
Doom Eternal 736% 982%
Call of Duty: Modern Warfare 873% 1159%
Dragon Ball Z Kakarot 500% 676%
Halo: Reach 209% 300%
Microsoft Flight Simulator 1236% 1629%
Star Wars: Jedi - Fallen Order 1236% 1629%
Grand Theft Auto VI 1386% 1824%
Need For Speed Heat 873% 1159%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 520 Mobile are noticeably better than the Nvidia GeForce 710M.

The GeForce 710M has a 475 MHz higher core clock speed and the same number of Texture Mapping Units as the Graphics 520. This results in the GeForce 710M providing 7.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 710M has a 475 MHz higher core clock speed than the Graphics 520 and the same number of Render Output Units. This results in the GeForce 710M providing 3.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 520 was released over a year more recently than the GeForce 710M, and so the Graphics 520 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 710M.

The GeForce 710M has 1024 MB video memory, but the Graphics 520 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics 520 Mobile has 24 Shader Processing Units and the GeForce 710M has 96. However, the actual shader performance of the Graphics 520 is 202 and the actual shader performance of the GeForce 710M is 149. The Graphics 520 having 53 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 520 delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce 710M.

The Graphics 520 transistor size technology is 14 nm (nanometers) smaller than the GeForce 710M. This means that the Graphics 520 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce 710M.

The HD Graphics 520 Mobile requires 15 Watts to run and the GeForce 710M requires 15 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed300 MHzvs775 MHz
Boost Clock1050 MHzvs-
ArchitectureSkylake GT2-UFermi GF117-N14M-GL
OC Potential None vs Poor
Driver Support Great vs Poor
Release Date01 Sep 2015vs09 Jan 2013
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.8
green tick vs
5.2
1600x900
4.3
green tick vs
3.6
1920x1080
2.8
green tick vs
2.5
2560x1440
2
green tick vs
1.8
3840x2160
1.4
green tick vs -

GPU Memory

MemoryN/Avs1024 MB
Memory Speed1067 MHzvs900 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR4vsDDR3
Memory Bandwidth34.1GB/secvs14.4GB/sec
L2 Cache 512 KB green tick vs 128 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units24vs96
Actual Shader Performance10%vs7%
Technology14nmvs28nm
Texture Mapping Units16vs16
Texture Rate4.8 GTexel/svs12.4 GTexel/s
Render Output Units8vs8
Pixel Rate2.4 GPixel/svs6.2 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2304vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power15 Wattsvs15 Watts
Recommended PSU--

GPU Features

DirectX12.1vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-3110M 2.4GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 520 Mobile are Integrated Graphics in some of Intel's Skylake ULV Mobile Processors.

Architecture
The Skylake Architecture succeeds the Broadwell Architecture and aims for increased CPU and Graphics Performance, within the same Power Requirements. It includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4, as well as DDR4 Memory Support.
The GPU Codenamed GT2-U offers 24 Shader Processing Units, 16 TMUs and 8 ROPs.

GPU
The Central Unit Initially Runs at 300MHz and goes up to 1050MHz, in Turbo Mode.

Memory: Speed
The Operating Memory Clock depends at which speed the System's RAM is running and which Memory Type is installed and is ultimately limited by the highest operating speed that the Processor supports. In this case, it is 933MHz for DDR3 and 1067MHz for DDR4.
Depending on whether or not the System's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit Memory Interface.

Memory: Frame Buffer
The GPU Shares the System's RAM which varies according to the System. The GPU may reserve up to 1.7GB.

Performance
Because Performance depends heavily on the Memory Bandwidth, it may vary heavily from System to System.
Best Case Scenario, expect Performance Identical to a dedicated GeForce 630M.

System Suggestions
Intel HD Graphics 520 Mobile is best suited for resolutions up to and including 1366x768. We recommend 4GB of RAM for Optimal Performance.
Overview
GeForce 710M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm Technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF117-N14M-GL which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 775MHz. Additionally, GF117 is built using a 28nm technology.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 15W, it is suited for small laptops.

Performance
GeForce GT 710M is essentially a fast GeForce GT 620M.
Gaming benchmarks indicate its performance is slightly below the older GeForce GT 540M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 710M.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-

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