Select any two GPUs for comparison
VS

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 510 Desktop Radeon HD 2600 XT
Cyberpunk 2077 1313% 2094%
Hitman 3 1738% 2754%
Resident Evil 8 1313% 2094%
Assassins Creed: Valhalla 1192% 1907%
FIFA 21 613% 1007%
Grand Theft Auto VI 1888% 2987%
Call of Duty: Black Ops Cold War 1150% 1842%
Genshin Impact 1313% 2094%
Far Cry 6 1944% 3075%
The Medium 1663% 2638%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 510 Desktop are significantly better than the AMD Radeon HD 2600 XT.

The HD 2600 XT has a 450 MHz higher core clock speed and the same number of Texture Mapping Units as the Graphics 510. This results in the HD 2600 XT providing 3.6 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The HD 2600 XT has a 450 MHz higher core clock speed than the Graphics 510 and the same number of Render Output Units. This results in the HD 2600 XT providing 1.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 510 was released over three years more recently than the HD 2600 XT, and so the Graphics 510 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the HD 2600 XT when running the latest games.

The HD 2600 XT has 256 MB video memory, but the Graphics 510 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics 510 Desktop has 12 Shader Processing Units and the Radeon HD 2600 XT has 120. However, the actual shader performance of the Graphics 510 is 101 and the actual shader performance of the HD 2600 XT is 96. The Graphics 510 having 5 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 510 delivers a marginally smoother and more efficient experience when processing graphical data than the HD 2600 XT.

The Graphics 510 transistor size technology is 51 nm (nanometers) smaller than the HD 2600 XT. This means that the Graphics 510 is expected to run massively cooler and achieve higher clock frequencies than the HD 2600 XT.

The HD Graphics 510 Desktop requires 47 Watts to run and the Radeon HD 2600 XT requires 45 Watts. We would recommend a PSU with at least 300 Watts for the Graphics 510 and a PSU with at least 400 Watts for the HD 2600 XT. The Graphics 510 requires 2 Watts more than the HD 2600 XT to run. The difference is not significant enough for the Graphics 510 to have a noticeably larger impact on your yearly electricity bills than the HD 2600 XT.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs800 MHz
Boost Clock1050 MHzvs-
ArchitectureSkylake GT1RV630
OC Potential None vs Poor
Driver Support Great vs -
Release Date01 Sep 2015vs28 Jun 2007
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.1
green tick vs -
1600x900
3.5
green tick vs -
1920x1080
2.4
green tick vs -
2560x1440
1.6
green tick vs -
3840x2160
1.1
green tick vs -

GPU Memory

MemoryN/Avs256 MB
Memory Speed1067 MHzvs700 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR4vsGDDR3
Memory Bandwidth34.1GB/secvs22.4GB/sec
L2 Cache 512 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units12vs120
Actual Shader Performance5%vs5%
Technology14nmvs65nm
Texture Mapping Units8vs8
Texture Rate2.8 GTexel/svs6.4 GTexel/s
Render Output Units4vs4
Pixel Rate1.4 GPixel/svs3.2 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs2
HDMI Connections0vs0
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power47 Wattsvs45 Watts
Recommended PSU300 Watts & 20 Ampsvs400 Watts & 25 Amps

GPU Features

DirectX12.1vs10
Shader Model5.0vs4.0
Open GL4.4vs3.1
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatednovsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Pentium G4400 3.3GHzvsIntel Core 2 Duo E4400 2.0GHz
Recommended RAM4 GBvs3 GB
Maximum Recommended Gaming Resolution1366x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 510 Desktop are Integrated Graphics in some of Intel's Skylake Processors.

Architecture
The Skylake Core includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4. Additionally, it also supports DDR4 Memory.

GPU
It equips a GPU Codenamed GT1 which offers 12 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit Initially Runs at 350MHz and goes up to 1050MHz, in Turbo Mode.

Memory
The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1.7GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 1067MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Performance
Gaming benchmarks put its performance almost on level with the older Intel HD Graphics 4400.

System Suggestions
Intel HD Graphics 510 Desktop is best suited for resolutions up to and including 1366x768. We recommend a Decent Processor and 4GB of RAM for Optimal Performance.
Radeon HD 2600 XT is a middle-class GPU based on the 65nm variant of the second unified shader architecture, R600.
It's based on the RV630 Core and offers 120 Shader Processing Units, 8 TMUs and 4 ROPs a 128-bit memory interface of standard GDDR3. The central unit runs at 800MHz and the memory clock runs at up to 700MHz.
Its performance is quite superior to Radeon HD 2600 Pro due to being much higher clocked and featuring GDDR3 (thus allowing extra memory bandwidth). A GDDR4 version, which allows even more bandwidth, is also available and should be slightly faster.
Today's games are only playable at unattractive resolutions and using low (on some) or medium (maybe) presets and DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-