Recommended System Requirements | ||
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Game | Intel HD Graphics 510 Desktop | Quadro FX 3700 |
Hitman 3 | 1738% | 1642% |
Cyberpunk 2077 | 1313% | 1239% |
Assassins Creed: Valhalla | 1192% | 1125% |
Resident Evil 8 | 1313% | 1239% |
FIFA 21 | 613% | 575% |
Grand Theft Auto VI | 1888% | 1784% |
Call of Duty: Black Ops Cold War | 1150% | 1085% |
Genshin Impact | 1313% | 1239% |
Far Cry 6 | 1944% | 1837% |
The Medium | 1663% | 1571% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 3700 are very slightly better than the Intel HD Graphics 510 Desktop.
The Graphics 510 was released over three years more recently than the Quadro FX 3700, and so the Graphics 510 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Quadro FX 3700 when running the latest games.
The Quadro FX 3700 has 512 MB video memory, but the Graphics 510 does not have an entry, so the two GPUs cannot be reliably compared in this area.
The HD Graphics 510 Desktop has 12 Shader Processing Units and the Quadro FX 3700 has 112. However, the actual shader performance of the Graphics 510 is 101 and the actual shader performance of the Quadro FX 3700 is 140. The Quadro FX 3700 having 39 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro FX 3700 delivers a marginally smoother and more efficient experience when processing graphical data than the Graphics 510.
The Graphics 510 transistor size technology is 51 nm (nanometers) smaller than the Quadro FX 3700. This means that the Graphics 510 is expected to run massively cooler and achieve higher clock frequencies than the Quadro FX 3700. While they exhibit similar graphical performance, the Graphics 510 should consume less power than the Quadro FX 3700.
The HD Graphics 510 Desktop requires 47 Watts to run and the Quadro FX 3700 requires 78 Watts. We would recommend a PSU with at least 300 Watts for the Graphics 510 and a PSU with at least 450 Watts for the Quadro FX 3700. The Quadro FX 3700 requires 31 Watts more than the Graphics 510 to run. The difference is significant enough that the Quadro FX 3700 may have a slight adverse affect on your yearly electricity bills in comparison to the Graphics 510.
Core Speed | 350 MHz | vs | ![]() | 500 MHz | |
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Boost Clock | 1050 MHz | ![]() | vs | - | |
Architecture | Skylake GT1 | G92 | |||
OC Potential | None |
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vs | - | |
Driver Support | Great |
![]() | vs | - | |
Release Date | 01 Sep 2015 | ![]() | vs | 08 Jan 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.1
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.5
|
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vs | - | |
1920x1080 | 2.4
|
![]() |
vs | - | |
2560x1440 | 1.6
|
![]() |
vs | - | |
3840x2160 | 1.1
|
![]() |
vs | - |
Memory | N/A | vs | ![]() | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 1067 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR4 | ![]() | vs | GDDR3 | |
Memory Bandwidth | 34.1GB/sec | vs | ![]() | 51.2GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 12 | vs | ![]() | 112 | |
---|---|---|---|---|---|
Actual Shader Performance | 5% | vs | ![]() | 7% | |
Technology | 14nm | ![]() | vs | 65nm | |
Texture Mapping Units | 8 | ![]() | vs | - | |
Texture Rate | 2.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 1.4 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 47 Watts | ![]() | vs | 78 Watts | |
---|---|---|---|---|---|
Recommended PSU | 300 Watts & 20 Amps | ![]() | vs | 450 Watts |
DirectX | 12.1 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.4 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | Intel Pentium G4400 3.3GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview Intel HD Graphics 510 Desktop are Integrated Graphics in some of Intel's Skylake Processors. Architecture The Skylake Core includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4. Additionally, it also supports DDR4 Memory. GPU It equips a GPU Codenamed GT1 which offers 12 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit Initially Runs at 350MHz and goes up to 1050MHz, in Turbo Mode. Memory The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1.7GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 1067MHz. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Performance Gaming benchmarks put its performance almost on level with the older Intel HD Graphics 4400. System Suggestions Intel HD Graphics 510 Desktop is best suited for resolutions up to and including 1366x768. We recommend a Decent Processor and 4GB of RAM for Optimal Performance. | The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - |