Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Intel HD Graphics 530 Desktop GeForce GT 610
Cyberpunk 2077 950% 2700%
Hyper Scape 614% 1805%
Horizon: Zero Dawn 664% 1938%
Call of Duty Warzone 664% 1938%
Assassins Creed: Valhalla 950% 2700%
Valorant 25% 100%
Grand Theft Auto VI 1068% 3014%
Death Stranding 707% 2052%
Doom Eternal 679% 1976%
TrackMania Nations Remake 21% 224%

In terms of overall gaming performance, the graphical capabilities of the Intel HD Graphics 530 Desktop are massively better than the Nvidia GeForce GT 610.

The GeForce GT 610 has a 460 MHz higher core clock speed but 8 fewer Texture Mapping Units than the Graphics 530. The lower TMU count doesn't matter, though, as altogether the GeForce GT 610 manages to provide 0.9 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce GT 610 has a 460 MHz higher core clock speed but 4 fewer Render Output Units than the Graphics 530. The lower ROP count doesn't matter, though, as altogether the GeForce GT 610 manages to provide 0.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Graphics 530 was released over three years more recently than the GeForce GT 610, and so the Graphics 530 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 610 when running the latest games.

The GeForce GT 610 has 1024 MB video memory, but the Graphics 530 does not have an entry, so the two GPUs cannot be reliably compared in this area.

The HD Graphics 530 Desktop has 24 Shader Processing Units and the GeForce GT 610 has 48. However, the actual shader performance of the Graphics 530 is 221 and the actual shader performance of the GeForce GT 610 is 78. The Graphics 530 having 143 better shader performance and an altogether better performance when taking into account other relevant data means that the Graphics 530 delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GT 610.

The Graphics 530 transistor size technology is 26 nm (nanometers) smaller than the GeForce GT 610. This means that the Graphics 530 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 610.

The HD Graphics 530 Desktop requires 91 Watts to run and the GeForce GT 610 requires 29 Watts. We would recommend a PSU with at least 300 Watts for the Graphics 530 and a PSU with at least 300 Watts for the GeForce GT 610. The Graphics 530 requires 62 Watts more than the GeForce GT 610 to run. The difference is significant enough that the Graphics 530 may have an adverse affect on your yearly electricity bills in comparison to the GeForce GT 610.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed350 MHzvs810 MHz
Boost Clock1150 MHzvs-
ArchitectureSkylake GT2Fermi GF119-300-A1
OC Potential None vs Fair
Driver Support Great vs Poor
Release Date05 Aug 2015vs02 Apr 2012
GPU LinkGD LinkGD Link

Resolution Performance

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GPU Memory

MemoryN/Avs1024 MB
Memory Speed1067 MHzvs900 MHz
Memory Bus128 Bitvs64 Bit
Memory TypeDDR4vsDDR3
Memory Bandwidth34.1GB/secvs14.4GB/sec
L2 Cache 2048 KB green tick vs 128 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units24vs48
Actual Shader Performance11%vs4%
Texture Mapping Units16vs8
Texture Rate5.6 GTexel/svs6.5 GTexel/s
Render Output Units8vs4
Pixel Rate2.8 GPixel/svs3.2 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs1
DVI Connections0vs1
HDMI Connections0vs1
DisplayPort Connections0vs-

GPU Power Requirements

Max Power91 Wattsvs29 Watts
Recommended PSU300 Watts & 20 Ampsvs300 Watts & 22 Amps

GPU Features

Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUnono

GPU Supporting Hardware

Recommended Processor-Intel Celeron G550 2.6GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Intel HD Graphics 530 Desktop are Integrated Graphics in some of Intel's Skylake Processors.

The Skylake Core includes support for DirectX 12.1, OpenCL 2.0 and OpenGL 4.4. Additionally, it also supports DDR4 Memory.

It equips a GPU Codenamed GT2 which offers 24 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit Initially Runs at 350MHz and goes up to 1150MHz, in Turbo Mode.

The GPU Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 1.7GB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. In this case, it is 1067MHz.
It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Gaming benchmarks put its performance almost on level with a dedicated GeForce 920M.

System Suggestions
Intel HD Graphics 530 Desktop is best suited for resolutions up to and including 1366x768. We recommend a Decent Processor and 4GB of RAM for Optimal Performance.
GeForce GT 610 is an Entry-Level Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU codenamed GF119-300-A1 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 810MHz.

The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 29W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

GeForce GT 610 is a direct rebrand of GeForce GT 520.
Gaming benchmarks put its performance somewhat below Radeon HD 6450.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce GT 610.
Recommended CPU
Possible GPU Upgrades
GPU Variants