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Gaming Performance Comparison

Recommended System Requirements
Game Quadro FX 1600M GeForce GT 130M
Red Dead Redemption 2 1954% 1974%
Halo: Reach 553% 559%
Cyberpunk 2077 2721% 2749%
Call of Duty: Modern Warfare 1954% 1974%
Doom Eternal 1666% 1683%
Microsoft Flight Simulator 2721% 2749%
Grand Theft Auto VI 3038% 3069%
Dragon Ball Z Kakarot 1167% 1179%
Star Wars: Jedi - Fallen Order 2721% 2749%
Need For Speed Heat 1954% 1974%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are marginally better than the Nvidia GeForce GT 130M.

The GeForce GT 130M was released over a year more recently than the Quadro FX 1600M, and so the GeForce GT 130M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 1600M.

The GeForce GT 130M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 130M also has superior memory performance overall.

The memory bandwidth of the Quadro FX 1600M and the GeForce GT 130M are the same, which means the Quadro FX 1600M and the GeForce GT 130M have equal limitations when it comes to graphical data transfer.

The GeForce GT 130M has 32 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 130M transistor size technology is 25 nm (nanometers) smaller than the Quadro FX 1600M. This means that the GeForce GT 130M is expected to run slightly cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the GeForce GT 130M should consume less power than the Quadro FX 1600M.

The Quadro FX 1600M requires 50 Watts to run and the GeForce GT 130M requires 23 Watts. The Quadro FX 1600M requires 27 Watts more than the GeForce GT 130M to run. The difference is not significant enough for the Quadro FX 1600M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 130M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed625 MHzvs600 MHz
Boost Clock-vs-
OC Potential - vs Poor
Driver Support - vs -
Release Date01 Jun 2007vs08 Jan 2009
GPU LinkGD LinkGD Link

GPU Memory

Memory512 MBvs1024 MB
Memory Speed800 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR3vsGDDR3
Memory Bandwidth25.6GB/secvs25.6GB/sec
L2 Cache - vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units-vs32
Actual Shader Performance-vs2%
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections-vs1
DVI Connections-vs2
HDMI Connections-vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power50 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model4.0vs4.0
Open GL2.1vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewThe Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.GeForce GT 130M is a middle-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
It uses the 'G96b' architecture, same as GeForce 9700M GT, GeForce 9650M GT and GeForce 9600M GT, but features higher clock frequencies (higher than 9600M and 9650M but lower than 9700M) and lower power consumption. The technology is also different being 55nm instead of 65nm.
The performance is therefore somewhere between the GeForce 9600M GT and the GeForce 9700M GT.
Very demanding games like Metro 2033 or The Witcher 2 are probably unplayable, even at the lowest settings, while demanding games like Crysis 2 and Skyrim V can be played at low or medium settings (depending on the resolution used).
Recommended CPU
Possible GPU Upgrades
GPU Variants