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Gaming Performance Comparison

Recommended System Requirements
Game Quadro FX 1600M GeForce GT 120M
Halo: Reach 553% 616%
Cyberpunk 2077 2721% 2995%
Dragon Ball Z Kakarot 1167% 1289%
Red Dead Redemption 2 1954% 2153%
Call of Duty: Modern Warfare 1954% 2153%
Microsoft Flight Simulator 2721% 2995%
Doom Eternal 1666% 1837%
Grand Theft Auto VI 3038% 3342%
FIFA 20 994% 1100%
Need For Speed Heat 1954% 2153%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1600M are very slightly better than the Nvidia GeForce GT 120M.

The GeForce GT 120M was released over a year more recently than the Quadro FX 1600M, and so the GeForce GT 120M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 1600M.

The GeForce GT 120M has 512 MB more video memory than the Quadro FX 1600M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the Quadro FX 1600M has superior memory performance.

The Quadro FX 1600M has 25.6 GB/sec greater memory bandwidth than the GeForce GT 120M, which means that the memory performance of the Quadro FX 1600M is slightly better than the GeForce GT 120M.

The GeForce GT 120M has 32 Shader Processing Units but the Quadro FX 1600M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GT 120M transistor size technology is 25 nm (nanometers) smaller than the Quadro FX 1600M. This means that the GeForce GT 120M is expected to run slightly cooler and achieve higher clock frequencies than the Quadro FX 1600M. While they exhibit similar graphical performance, the GeForce GT 120M should consume less power than the Quadro FX 1600M.

The Quadro FX 1600M requires 50 Watts to run and the GeForce GT 120M requires 23 Watts. The Quadro FX 1600M requires 27 Watts more than the GeForce GT 120M to run. The difference is not significant enough for the Quadro FX 1600M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 120M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed625 MHzvs500 MHz
Boost Clock-vs-
ArchitectureG84MG96b
OC Potential - vs Fair
Driver Support - vs -
Release Date01 Jun 2007vs11 Feb 2009
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory512 MBvs1024 MB
Memory Speed800 MHzvs-
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR3vsDDR3
Memory Bandwidth25.6GB/secvs-
L2 Cache - vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units-vs32
Actual Shader Performance-vs2%
Technology80nmvs55nm
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections-vs1
DVI Connections-vs2
HDMI Connections-vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power50 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX10vs10
Shader Model4.0vs4.0
Open GL2.1vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewThe Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory.GeForce GT 120M is a middle-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
It uses the architecture 'G96b' same as GT 130M but also same as GeForce 9600M GT. It can be addressed as a slow GeForce GT 130M, due to the lower clock frequencies or a renamed GeForce 9600M GT, manufactured at 55nm, instead of 65nm.
Very demanding games like Metro 2033 or The Witcher 2 are most probably unplayable, even at the lowest settings, while demanding games like Crysis 2 and Skyrim V can be played at low settings.
Recommended CPU
-
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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