Recommended System Requirements | ||
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Game | Radeon R7 M360 4GB | GeForce GT 550M 2GB |
Hitman 3 | 1125% | 1489% |
Cyberpunk 2077 | 842% | 1122% |
Assassins Creed: Valhalla | 761% | 1017% |
FIFA 21 | 375% | 516% |
Grand Theft Auto VI | 1225% | 1619% |
Call of Duty: Black Ops Cold War | 733% | 981% |
Resident Evil 8 | 842% | 1122% |
Genshin Impact | 842% | 1122% |
Far Cry 6 | 1263% | 1668% |
The Medium | 1075% | 1424% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 M360 4GB are noticeably better than the Nvidia GeForce GT 550M 2GB.
The R7 M360 has a 260 MHz higher core clock speed and 8 more Texture Mapping Units than the GT 550M. This results in the R7 M360 providing 12.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The R7 M360 has a 260 MHz higher core clock speed and 4 more Render Output Units than the GT 550M. This results in the R7 M360 providing 5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The R7 M360 was released over three years more recently than the GT 550M, and so the R7 M360 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.
The R7 M360 has 2048 MB more video memory than the GT 550M, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GT 550M has 11.2 GB/sec greater memory bandwidth than the R7 M360, which means that the memory performance of the GT 550M is slightly better than the R7 M360.
The Radeon R7 M360 4GB has 384 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the R7 M360 is 331 and the actual shader performance of the GT 550M is 142. The R7 M360 having 189 better shader performance and an altogether better performance when taking into account other relevant data means that the R7 M360 delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.
The R7 M360 transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the R7 M360 is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The Radeon R7 M360 4GB requires 50 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The R7 M360 requires 15 Watts more than the GT 550M to run. The difference is not significant enough for the R7 M360 to have a noticeably larger impact on your yearly electricity bills than the GT 550M.
Core Speed | 1000 MHz | ![]() | vs | 740 MHz | |
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Boost Clock | 1015 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Mars XT | Fermi GF108 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 05 May 2015 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6
|
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vs | 5.3
|
|
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1600x900 | 4.5
|
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vs | 3.9
|
|
1920x1080 | 3
|
![]() |
vs | 2.6
|
|
2560x1440 | 2.2
|
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vs | 1.9
|
|
3840x2160 | 1.4
|
![]() |
vs | - |
Memory | 4096 MB | ![]() | vs | 2048 MB | |
---|---|---|---|---|---|
Memory Speed | 1100 MHz | ![]() | vs | 900 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 17.6GB/sec | vs | ![]() | 28.8GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 96 | |
---|---|---|---|---|---|
Actual Shader Performance | 16% | ![]() | vs | 7% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 24 | ![]() | vs | 16 | |
Texture Rate | 24 GTexel/s | ![]() | vs | 11.8 GTexel/s | |
Render Output Units | 8 | ![]() | vs | 4 | |
Pixel Rate | 8 GPixel/s | ![]() | vs | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 50 Watts | vs | ![]() | 35 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.4 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-4110M 2.6GHz | vs | ![]() | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview Radeon R7 M360 4GB is a Middle-Class Mobile Graphics Card based on the second revision of the Graphics Core Next Architecture. Architecture The GCN 1.1 revision of the Graphics Core Next Architecture adds new important technologies and is largely oriented for energy efficiency. New technologies such as PowerTune and TrueAudio are the biggest additions as well as DirectX 11.2 support. GPU It equips a GPU codenamed Mars XT which offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. The central unit runs at 1000MHz and goes up to 1015MHz, in Turbo Mode. Memory The GPU accesses a 4GB frame buffer of fast DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 1100MHz. Features DirectX 12.0 Support (11.2 Hardware Default) and support for Crossfire, Mantle, PowerTune, Eyefinity, ZeroCore, HD3D, App Acceleration and other technologies. Performance Because of the very small data transfer rate, Radeon R7 M360 4GB can only be as fast as NVIDIA's GeForce 920M. System Suggestions We recommend a Modest Dual Core Processor (Intel Core i3 Quad Core) and 4GB of RAM for a system with Radeon R7 M360 4GB. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |