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Gaming Performance Comparison

Recommended System Requirements
Game Radeon R7 M360 2GB GeForce GT 550M 2GB
Cyberpunk 2077 842% 1122%
Assassins Creed: Valhalla 761% 1017%
Call of Duty: Black Ops Cold War 733% 981%
Hitman 3 1125% 1489%
Grand Theft Auto VI 1225% 1619%
FIFA 21 375% 516%
Far Cry 6 1263% 1668%
Genshin Impact 842% 1122%
World of Warcraft: Shadowlands 1250% 1651%
Watch Dogs Legion 808% 1078%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon R7 M360 2GB are noticeably better than the Nvidia GeForce GT 550M 2GB.

The R7 M360 has a 260 MHz higher core clock speed and 8 more Texture Mapping Units than the GT 550M. This results in the R7 M360 providing 12.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The R7 M360 has a 260 MHz higher core clock speed and 4 more Render Output Units than the GT 550M. This results in the R7 M360 providing 5 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The R7 M360 was released over three years more recently than the GT 550M, and so the R7 M360 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GT 550M when running the latest games.

The Radeon R7 M360 2GB and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GT 550M has 11.2 GB/sec greater memory bandwidth than the R7 M360, which means that the memory performance of the GT 550M is slightly better than the R7 M360.

The Radeon R7 M360 2GB has 384 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the R7 M360 is 331 and the actual shader performance of the GT 550M is 142. The R7 M360 having 189 better shader performance and an altogether better performance when taking into account other relevant data means that the R7 M360 delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.

The R7 M360 transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the R7 M360 is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.

The Radeon R7 M360 2GB requires 50 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The R7 M360 requires 15 Watts more than the GT 550M to run. The difference is not significant enough for the R7 M360 to have a noticeably larger impact on your yearly electricity bills than the GT 550M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1000 MHzvs740 MHz
Boost Clock1015 MHzvs-
ArchitectureGCN 1.1 Mars XTFermi GF108
OC Potential Fair vs Poor
Driver Support Great vs Poor
Release Date05 May 2015vs06 Jan 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
6
green tick vs
5.3
1600x900
4.5
green tick vs
3.9
1920x1080
3
green tick vs
2.6
2560x1440
2.2
green tick vs
1.9
3840x2160
1.4
green tick vs -

GPU Memory

Memory2048 MBvs2048 MB
Memory Speed1100 MHzvs900 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth17.6GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs96
Actual Shader Performance16%vs7%
Technology28nmvs40nm
Texture Mapping Units24vs16
Texture Rate24 GTexel/svs11.8 GTexel/s
Render Output Units8vs4
Pixel Rate8 GPixel/svs3 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power50 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.4vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-4110M 2.6GHzvsIntel Core i3-2330M 2.2GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
Radeon R7 M360 2GB is a Middle-Class Mobile Graphics Card based on the second revision of the Graphics Core Next Architecture.

Architecture
The GCN 1.1 revision of the Graphics Core Next Architecture adds new important technologies and is largely oriented for energy efficiency. New technologies such as PowerTune and TrueAudio are the biggest additions as well as DirectX 11.2 support.

GPU
It equips a GPU codenamed Mars XT which offers 384 Shader Processing Units, 24 TMUs and 8 ROPs. The central unit runs at 1000MHz and goes up to 1015MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of fast DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 1100MHz.

Features
DirectX 12.0 Support (11.2 Hardware Default) and support for Crossfire, Mantle, PowerTune, Eyefinity, ZeroCore, HD3D, App Acceleration and other technologies.

Performance
Because of the very small data transfer rate, Radeon R7 M360 2GB can only be as fast as NVIDIA's GeForce 920M.

System Suggestions
We recommend a Modest Dual Core Processor (Intel Core i3 Quad Core) and 4GB of RAM for a system with Radeon R7 M360 2GB.
Overview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
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