Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 920M 2GB Mobility Radeon HD 530v
Cyberpunk 2077 737% 5385%
Hitman 3 989% 7036%
Assassins Creed: Valhalla 666% 4917%
The Medium 944% 6745%
Resident Evil 8 737% 5385%
FIFA 21 322% 2667%
Call of Duty: Black Ops Cold War 641% 4754%
Grand Theft Auto VI 1078% 7618%
Genshin Impact 737% 5385%
Far Cry 6 1111% 7837%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 920M 2GB are massively better than the AMD Mobility Radeon HD 530v.

The GeForce 920M 2GB has a 125 MHz higher core clock speed and 24 more Texture Mapping Units than the Radeon HD. This results in the GeForce 920M 2GB providing 14.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 920M 2GB has a 125 MHz higher core clock speed and 4 more Render Output Units than the Radeon HD. This results in the GeForce 920M 2GB providing 2.8 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 920M 2GB was released over three years more recently than the Radeon HD, and so the GeForce 920M 2GB is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon HD when running the latest games.

The GeForce 920M 2GB has 1024 MB more video memory than the Radeon HD, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 920M 2GB also has superior memory performance overall.

The GeForce 920M 2GB has 4.8 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the GeForce 920M 2GB is marginally better than the Radeon HD.

The GeForce 920M 2GB has 384 Shader Processing Units and the Mobility Radeon HD 530v has 80. However, the actual shader performance of the GeForce 920M 2GB is 366 and the actual shader performance of the Radeon HD is 23. The GeForce 920M 2GB having 343 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 920M 2GB delivers a noticeably smoother and more efficient experience when processing graphical data than the Radeon HD.

The GeForce 920M 2GB transistor size technology is 27 nm (nanometers) smaller than the Radeon HD. This means that the GeForce 920M 2GB is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD.

The GeForce 920M 2GB requires 25 Watts to run and the Mobility Radeon HD 530v requires 10 Watts. The GeForce 920M 2GB requires 15 Watts more than the Radeon HD to run. The difference is not significant enough for the GeForce 920M 2GB to have a noticeably larger impact on your yearly electricity bills than the Radeon HD.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed575 MHzvs450 MHz
Boost Clock954 MHzvs-
ArchitectureKepler GK208-N16V-GMM92
OC Potential Poor vs Fair
Driver Support Good vs -
Release Date13 Mar 2015vs05 May 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
6.4
green tick vs -
1600x900
4.9
green tick vs -
1920x1080
3.3
green tick vs -
2560x1440
2.3
green tick vs -
3840x2160
1.5
green tick vs -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs600 MHz
Memory Bus64 Bitvs64 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth14.4GB/secvs9.6GB/sec
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs80
Actual Shader Performance18%vs1%
Technology28nmvs55nm
Texture Mapping Units32vs8
Texture Rate18.4 GTexel/svs3.6 GTexel/s
Render Output Units8vs4
Pixel Rate4.6 GPixel/svs1.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs1
DisplayPort Connections0vs-
Comparison

GPU Power Requirements

Max Power25 Wattsvs10 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-4110M 2.6GHzvsIntel Celeron U3400
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1366x768vs800x600

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 920M 2GB is an Entry-Level Mobile Graphics Card based on the second revision of the Kepler Architecture.

Architecture
This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature.
Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency.

GPU
It equips a GPU Codenamed GK208-N16V-GM which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is Initially clocked at 575MHz and goes up to 954MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Power Consumption
With a rated board TDP of 25W, it is suited for small laptops.

Performance
GeForce 920M 2GB is essentially a slightly faster GeForce GT 735M and offers more or less comparable performance.

System Suggestions
We recommend a Modest Processor and 4GB of RAM for a system with GeForce GT 920M 2GB.
Mobility Radeon HD 530v is an entry-level GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M92 Core and offers 80 Shader Processing Units, 8 TMUs and 4 ROPs, on 64-bit memory interface of standard GDDR3. The central unit runs at 450MHz and the memory clock operates at up to 600MHz. It consumes no more than 10 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were only playable at low settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the low preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 might be unplayable.
As based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-