Recommended System Requirements | ||
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Game | GeForce 920M 2GB | Mobility FireGL V3200 |
Cyberpunk 2077 | 737% | 5230% |
Hitman 3 | 989% | 6834% |
Assassins Creed: Valhalla | 666% | 4775% |
Call of Duty: Black Ops Cold War | 641% | 4617% |
FIFA 21 | 322% | 2589% |
Grand Theft Auto VI | 1078% | 7400% |
Far Cry 6 | 1111% | 7612% |
Genshin Impact | 737% | 5230% |
Battlefield 6 | 989% | 6834% |
Resident Evil 8 | 737% | 5230% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 920M 2GB are massively better than the AMD Mobility FireGL V3200.
The GeForce 920M 2GB was released over three years more recently than the Mobility FireGL V3200, and so the GeForce 920M 2GB is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Mobility FireGL V3200 when running the latest games.
The GeForce 920M 2GB has 1920 MB more video memory than the Mobility FireGL V3200, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 920M 2GB also has superior memory performance overall.
The GeForce 920M 2GB has 14.4 GB/sec greater memory bandwidth than the Mobility FireGL V3200, which means that the memory performance of the GeForce 920M 2GB is slightly better than the Mobility FireGL V3200.
The GeForce 920M 2GB has 384 Shader Processing Units and the Mobility FireGL V3200 has 2. However, the actual shader performance of the GeForce 920M 2GB is 366 and the actual shader performance of the Mobility FireGL V3200 is 1. The GeForce 920M 2GB having 365 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 920M 2GB delivers a noticeably smoother and more efficient experience when processing graphical data than the Mobility FireGL V3200.
The GeForce 920M 2GB requires 25 Watts to run but there is no entry for the Mobility FireGL V3200.
Core Speed | 575 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | 954 MHz | ![]() | vs | - | |
Architecture | Kepler GK208-N16V-GM | M24GL | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Good |
![]() | vs | - | |
Release Date | 13 Mar 2015 | ![]() | vs | 01 Dec 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 6.4
|
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vs | - | |
---|---|---|---|---|---|
1600x900 | 4.9
|
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vs | - | |
1920x1080 | 3.3
|
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vs | - | |
2560x1440 | 2.3
|
![]() |
vs | - | |
3840x2160 | 1.5
|
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vs | - |
Memory | 2048 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | - | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR3 | ![]() | vs | DDR2 | |
Memory Bandwidth | 14.4GB/sec | ![]() | vs | - | |
L2 Cache | 128 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 384 | ![]() | vs | 2 | |
---|---|---|---|---|---|
Actual Shader Performance | 18% | ![]() | vs | 0% | |
Technology | 28nm | ![]() | vs | - | |
Texture Mapping Units | 32 | ![]() | vs | - | |
Texture Rate | 18.4 GTexel/s | ![]() | vs | - | |
Render Output Units | 8 | ![]() | vs | - | |
Pixel Rate | 4.6 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | 0 | vs | - | ||
Comparison |
Max Power | 25 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 9.0b | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 2.0 | |
Open GL | 4.5 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Core i3-4110M 2.6GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce 920M 2GB is an Entry-Level Mobile Graphics Card based on the second revision of the Kepler Architecture. Architecture This Graphics Card Equips the Kepler GK208 GPU which is essentially a power optimized version of the GK107 GPU. Whereas it still has a count of 2 Stream Multiprocessors, the bus-width has been cut in half to allow for even a smaller power consumption and consequently a cooler operating temperature. Additionally, the GK208 GPU allows the Central Unit to reach a significant higher frequency, thanks to the Kepler Boost 2.0 Technology. The better the laptop's cooling system, the higher the frequency. GPU It equips a GPU Codenamed GK208-N16V-GM which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is Initially clocked at 575MHz and goes up to 954MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Power Consumption With a rated board TDP of 25W, it is suited for small laptops. Performance GeForce 920M 2GB is essentially a slightly faster GeForce GT 735M and offers more or less comparable performance. System Suggestions We recommend a Modest Processor and 4GB of RAM for a system with GeForce GT 920M 2GB. | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision[citation needed], with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |