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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 640 v3 Zotac 2GB Edition GeForce GTS 150
Halo: Reach 100% 152%
Cyberpunk 2077 765% 989%
Red Dead Redemption 2 529% 693%
Dragon Ball Z Kakarot 288% 389%
Call of Duty: Modern Warfare 529% 693%
Microsoft Flight Simulator 765% 989%
Doom Eternal 441% 581%
Grand Theft Auto VI 862% 1111%
FIFA 20 235% 322%
Need For Speed Heat 529% 693%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640 v3 Zotac 2GB Edition are noticeably better than the Nvidia GeForce GTS 150.

The GT 640 has a 308 MHz higher core clock speed than the GeForce GTS 150, but the GeForce GTS 150 has 48 more Texture Mapping Units than the GT 640. As a result, the GeForce GTS 150 exhibits a 30.5 GTexel/s better Texture Fill Rate than the GT 640. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 640 has a 308 MHz higher core clock speed than the GeForce GTS 150, but the GeForce GTS 150 has 8 more Render Output Units than the GT 640. As a result, the GeForce GTS 150 exhibits a 3.4 GPixel/s better Pixel Fill Rate than the GT 640. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 640 was released over three years more recently than the GeForce GTS 150, and so the GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GTS 150 when running the latest games.

The GT 640 has 1024 MB more video memory than the GeForce GTS 150, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 640 also has superior memory performance overall.

The GeForce GTS 150 has 23.9 GB/sec greater memory bandwidth than the GT 640, which means that the memory performance of the GeForce GTS 150 is slightly better than the GT 640.

The GeForce GT 640 v3 Zotac 2GB Edition has 384 Shader Processing Units and the GeForce GTS 150 has 128. However, the actual shader performance of the GT 640 is 402 and the actual shader performance of the GeForce GTS 150 is 236. The GT 640 having 166 better shader performance is not particularly notable, as altogether the GeForce GTS 150 performs better when taking into account other relevant data.

The GT 640 transistor size technology is 27 nm (nanometers) smaller than the GeForce GTS 150. This means that the GT 640 is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTS 150.

The GeForce GT 640 v3 Zotac 2GB Edition requires 49 Watts to run and the GeForce GTS 150 requires 141 Watts. We would recommend a PSU with at least 350 Watts for the GT 640 and a PSU with at least 450 Watts for the GeForce GTS 150. The GeForce GTS 150 requires 92 Watts more than the GT 640 to run. The difference is significant enough that the GeForce GTS 150 may have an adverse affect on your yearly electricity bills in comparison to the GT 640.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1046 MHzvs738 MHz
Boost Clock-vs-
ArchitectureKepler GK208-400-A1Tesla G92b
OC Potential Poor vs Poor
Driver Support Good vs Poor
Release Date29 May 2013vs01 Mar 2009
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
5.2
green tick vs -
1920x1080
3.9
green tick vs -
2560x1440
2.6
green tick vs -
3840x2160
1.8
green tick vs -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed1252 MHzvs1000 MHz
Memory Bus64 Bitvs256 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth40.1GB/secvs64GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs128
Actual Shader Performance19%vs11%
Technology28nmvs55nm
Texture Mapping Units16vs64
Texture Rate16.7 GTexel/svs47.2 GTexel/s
Render Output Units8vs16
Pixel Rate8.4 GPixel/svs11.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power49 Wattsvs141 Watts
Recommended PSU350 Watts & 26 Ampsvs450 Watts & 38 Amps

GPU Features

DirectX12.0vs10.0
Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3220 3.3GHz-
Recommended RAM8 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 640 v3 Zotac 2GB Edition is a special edition of NVIDIA's Middle-Class GeForce GT 640 v3, created by Zotac.

Overclock: Central Unit
The Central Unit runs at the same speed.

Overclock: Memory Clock
The Operating Memory Clock and the Frame Buffer remain the same.

Cooling Solution
The Cooling System has been replaced by Zotac's Silent Cooling Solution.

Performance
Without Overclocking Out of The Box, GeForce GT 640 v3 Zotac 2GB Edition is as fast as the reference GeForce GT 640 v3.
GeForce GTS 150 is a high-end GPU based on the 2009, 55nm, first-generation unified architecture.
It's based on the G92 Core and offers 128 Shader Processing Units, 64 TMUs and 16 ROPs, on a 256-bit memory interface of standard DDR3. The central unit runs at 738MHz and the memory clock operates at up to 1000MHz.
It's therefore a renamed GeForce 9800 GTX+ with a lower memory clock - which will not affect its performance overall.
Today's modern demanding games are playable at medium (some high settings) but DirectX 11 games aren't supported and extremely demanding games will require reduced further reduced settings to be played optimally.
Recommended CPU
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Possible GPU Upgrades
-
GPU Variants
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