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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 640 v3 Zotac 2GB Edition GeForce 8800 GTS 640MB
Red Dead Redemption 2 529% 529%
Halo: Reach 100% 100%
Cyberpunk 2077 765% 765%
Call of Duty: Modern Warfare 529% 529%
Doom Eternal 441% 441%
Microsoft Flight Simulator 765% 765%
Warcraft 3: Reforged 76% 76%
Grand Theft Auto VI 862% 862%
Star Wars: Jedi - Fallen Order 765% 765%
Dragon Ball Z Kakarot 288% 288%

In terms of overall gaming performance, the graphical capabilities of the GT 640 and the 8800 GTS are equal.

The GT 640 has a 533 MHz higher core clock speed but 8 fewer Texture Mapping Units than the 8800 GTS. The lower TMU count doesn't matter, though, as altogether the GT 640 manages to provide 4.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 640 has a 533 MHz higher core clock speed than the 8800 GTS, but the 8800 GTS has 12 more Render Output Units than the GT 640. As a result, the 8800 GTS exhibits a 1.9 GPixel/s better Pixel Fill Rate than the GT 640. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 640 was released over three years more recently than the 8800 GTS, and so the GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 8800 GTS when running the latest games.

The GT 640 has 1408 MB more video memory than the 8800 GTS, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 640 also has superior memory performance overall.

The 8800 GTS has 23.3 GB/sec greater memory bandwidth than the GT 640, which means that the memory performance of the 8800 GTS is slightly better than the GT 640.

The GeForce GT 640 v3 Zotac 2GB Edition has 384 Shader Processing Units and the GeForce 8800 GTS 640MB has 96. However, the actual shader performance of the GT 640 is 402 and the actual shader performance of the 8800 GTS is 123. The GT 640 having 279 better shader performance is not particularly notable, as altogether the 8800 GTS performs better when taking into account other relevant data.

The GT 640 transistor size technology is 62 nm (nanometers) smaller than the 8800 GTS. This means that the GT 640 is expected to run massively cooler and achieve higher clock frequencies than the 8800 GTS. While they exhibit similar graphical performance, the GT 640 should consume less power than the 8800 GTS.

The GeForce GT 640 v3 Zotac 2GB Edition requires 49 Watts to run and the GeForce 8800 GTS 640MB requires 143 Watts. We would recommend a PSU with at least 350 Watts for the GT 640 and a PSU with at least 400 Watts for the 8800 GTS. The 8800 GTS requires 94 Watts more than the GT 640 to run. The difference is significant enough that the 8800 GTS may have an adverse affect on your yearly electricity bills in comparison to the GT 640.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1046 MHzvs513 MHz
Boost Clock-vs-
ArchitectureKepler GK208-400-A1Tesla G80
OC Potential Poor vs Fair
Driver Support Good vs Poor
Release Date29 May 2013vs01 Nov 2006
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
5.2
vs green tick
5.4
1920x1080
3.9
green tick vs green tick
3.9
2560x1440
2.6
green tick vs
2.4
3840x2160
1.8
green tick vs
1.6

GPU Memory

Memory2048 MBvs640 MB
Memory Speed1252 MHzvs792 MHz
Memory Bus64 Bitvs320 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth40.1GB/secvs63.4GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs96
Actual Shader Performance19%vs6%
Technology28nmvs90nm
Texture Mapping Units16vs24
Texture Rate16.7 GTexel/svs12.3 GTexel/s
Render Output Units8vs20
Pixel Rate8.4 GPixel/svs10.3 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power49 Wattsvs143 Watts
Recommended PSU350 Watts & 26 Ampsvs400 Watts & 26 Amps

GPU Features

DirectX12.0vs10.0
Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3220 3.3GHzvsIntel Core 2 Extreme QX6700 2.66GHz
Recommended RAM8 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1440x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 640 v3 Zotac 2GB Edition is a special edition of NVIDIA's Middle-Class GeForce GT 640 v3, created by Zotac.

Overclock: Central Unit
The Central Unit runs at the same speed.

Overclock: Memory Clock
The Operating Memory Clock and the Frame Buffer remain the same.

Cooling Solution
The Cooling System has been replaced by Zotac's Silent Cooling Solution.

Performance
Without Overclocking Out of The Box, GeForce GT 640 v3 Zotac 2GB Edition is as fast as the reference GeForce GT 640 v3.
GeForce 8800 GTS 640MB is a high-end GFX based on the 90nm variant of the first-shader unified architecture.
It's based on the G80 Core and offers 96 Shader Processing Units, 24 TMUs and 20 ROPs, on a 320-bit memory interface of GDDR3. The central unit runs at 513MHz and the memory clock operates 792MHz. It will consume no more than 143 Watt.
Technically, next in series, when compared to GeForce 8800 GT, it performs worse as the amount of Shader Processing Units and TMUs was reduced and the GPU comes under-clocked, in exchange for a wider bus-width and extra video memory.
Today's modern demanding games can be played at medium (most) or high settings (some) smoothly. However, DirectX 11 based games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants
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