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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 640 v3 Zotac 2GB Edition GeForce 8800 GTS 512MB
Cyberpunk 2077 765% 728%
Red Dead Redemption 2 529% 503%
Dragon Ball Z Kakarot 288% 272%
Halo: Reach 100% 92%
Microsoft Flight Simulator 765% 728%
Call of Duty: Modern Warfare 529% 503%
FIFA 20 235% 221%
Doom Eternal 441% 418%
Grand Theft Auto VI 862% 821%
Need For Speed Heat 529% 503%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 8800 GTS 512MB are marginally better than the Nvidia GeForce GT 640 v3 Zotac 2GB Edition.

The GT 640 has a 396 MHz higher core clock speed than the 8800 GTS, but the 8800 GTS has 48 more Texture Mapping Units than the GT 640. As a result, the 8800 GTS exhibits a 24.9 GTexel/s better Texture Fill Rate than the GT 640. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 640 has a 396 MHz higher core clock speed than the 8800 GTS, but the 8800 GTS has 8 more Render Output Units than the GT 640. As a result, the 8800 GTS exhibits a 2 GPixel/s better Pixel Fill Rate than the GT 640. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 640 was released over three years more recently than the 8800 GTS, and so the GT 640 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 8800 GTS when running the latest games.

The GT 640 has 1536 MB more video memory than the 8800 GTS, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 640 also has superior memory performance overall.

The 8800 GTS has 11.1 GB/sec greater memory bandwidth than the GT 640, which means that the memory performance of the 8800 GTS is slightly better than the GT 640.

The GeForce GT 640 v3 Zotac 2GB Edition has 384 Shader Processing Units and the GeForce 8800 GTS 512MB has 128. However, the actual shader performance of the GT 640 is 402 and the actual shader performance of the 8800 GTS is 208. The GT 640 having 194 better shader performance is not particularly notable, as altogether the 8800 GTS performs better when taking into account other relevant data.

The GT 640 transistor size technology is 37 nm (nanometers) smaller than the 8800 GTS. This means that the GT 640 is expected to run much cooler and achieve higher clock frequencies than the 8800 GTS. While they exhibit similar graphical performance, the GT 640 should consume less power than the 8800 GTS.

The GeForce GT 640 v3 Zotac 2GB Edition requires 49 Watts to run and the GeForce 8800 GTS 512MB requires 135 Watts. We would recommend a PSU with at least 350 Watts for the GT 640 and a PSU with at least 500 Watts for the 8800 GTS. The 8800 GTS requires 86 Watts more than the GT 640 to run. The difference is significant enough that the 8800 GTS may have an adverse affect on your yearly electricity bills in comparison to the GT 640.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed1046 MHzvs650 MHz
Boost Clock-vs-
ArchitectureKepler GK208-400-A1Tesla G92
OC Potential Poor vs Fair
Driver Support Good vs Poor
Release Date29 May 2013vs01 Dec 2007
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900
5.2
vs green tick
5.6
1920x1080
3.9
vs green tick
4.1
2560x1440
2.6
green tick vs
2.4
3840x2160
1.8
green tick vs
1.5

GPU Memory

Memory2048 MBvs512 MB
Memory Speed1252 MHzvs800 MHz
Memory Bus64 Bitvs256 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth40.1GB/secvs51.2GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs128
Actual Shader Performance19%vs10%
Technology28nmvs65nm
Texture Mapping Units16vs64
Texture Rate16.7 GTexel/svs41.6 GTexel/s
Render Output Units8vs16
Pixel Rate8.4 GPixel/svs10.4 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections1vs0
DVI Connections1vs2
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power49 Wattsvs135 Watts
Recommended PSU350 Watts & 26 Ampsvs500 Watts & 28 Amps

GPU Features

DirectX12.0vs10.0
Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3220 3.3GHzvsIntel Core 2 Quad Q6600 2.4GHz
Recommended RAM8 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 640 v3 Zotac 2GB Edition is a special edition of NVIDIA's Middle-Class GeForce GT 640 v3, created by Zotac.

Overclock: Central Unit
The Central Unit runs at the same speed.

Overclock: Memory Clock
The Operating Memory Clock and the Frame Buffer remain the same.

Cooling Solution
The Cooling System has been replaced by Zotac's Silent Cooling Solution.

Performance
Without Overclocking Out of The Box, GeForce GT 640 v3 Zotac 2GB Edition is as fast as the reference GeForce GT 640 v3.
GeForce 8800 GTS 512MB is a high-end GFX based on the 65nm variant of the first-shader unified architecture.
It's based on the G92 Core and offers 128 Shader Processing Units, 64 TMUs and 16 ROPs, on a 256-bit memory interface of GDDR3. The central unit runs at 650MHz and the memory clock operates 800MHz. It will consume no more than 135 Watt.
It's therefore related to GeForce 8800 GTX (in terms of Core Configuration, not technology) and should perform just a little worse at lower resolutions and considerably slower on higher resolutions. It's significantly faster than the 640MB variant based on the G80 Core.
Today's modern demanding games can be played at medium (some) or high settings (a good deal of them) smoothly. However, DirectX 11 based games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants
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