Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 630M v3 | GeForce GT 550M 2GB |
Cyberpunk 2077 | 1191% | 1122% |
Assassins Creed: Valhalla | 1081% | 1017% |
Call of Duty: Black Ops Cold War | 1043% | 981% |
FIFA 21 | 551% | 516% |
Grand Theft Auto VI | 1717% | 1619% |
Far Cry 6 | 1769% | 1668% |
Genshin Impact | 1191% | 1122% |
Hitman 3 | 1580% | 1489% |
Watch Dogs Legion | 1146% | 1078% |
Mafia: Definitive Edition | 1751% | 1651% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are very slightly better than the Nvidia GeForce GT 630M v3.
The GT 550M has a 68 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 630M. This results in the GT 550M providing 1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 68 MHz higher core clock speed than the GT 630M and the same number of Render Output Units. This results in the GT 550M providing 0.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 630M was released over a year more recently than the GT 550M, and so the GT 630M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.
The GeForce GT 630M v3 and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 630M v3 and the GeForce GT 550M 2GB are the same, which means the GT 630M and the GT 550M have equal limitations when it comes to graphical data transfer.
Both the GeForce GT 630M v3 and the GeForce GT 550M 2GB have 96 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GT 550M has 1 GTexel/s better Texture Fill Rate and 0.3 GPixel/s better Pixel Fill Rate, but the has GB/sec greater memory bandwidth. Although the GPUs are very similar in performance, the GT 550M takes the edge.
The GeForce GT 630M v3 requires 35 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 672 MHz | vs | ![]() | 740 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Fermi GF108 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 22 Mar 2012 | ![]() | vs | 06 Jan 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | ![]() |
5.3
|
---|---|---|---|---|---|
1600x900 | 3.7
|
vs | ![]() |
3.9
|
|
1920x1080 | 2.5
|
vs | ![]() |
2.6
|
|
2560x1440 | 1.9
|
![]() |
vs | ![]() |
1.9
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | ![]() | 96 |
---|---|---|---|---|---|
Actual Shader Performance | 6% | vs | ![]() | 7% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | ![]() | 16 |
Texture Rate | 10.8 GTexel/s | vs | ![]() | 11.8 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 2.7 GPixel/s | vs | ![]() | 3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | ![]() | 35 Watts |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-3120M 2.5GHz | vs | ![]() | Intel Core i3-2330M 2.2GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 630M v3 is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 672MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance GeForce GT 630M v3 is a direct re-brand of GeForce GT 540M 2GB. Gaming benchmarks put its performance only slightly below a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 630M v3. | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |