Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 630M v3 GeForce GT 550M 2GB
Cyberpunk 2077 1191% 1122%
Assassins Creed: Valhalla 1081% 1017%
Call of Duty: Black Ops Cold War 1043% 981%
FIFA 21 551% 516%
Grand Theft Auto VI 1717% 1619%
Far Cry 6 1769% 1668%
Genshin Impact 1191% 1122%
Hitman 3 1580% 1489%
Watch Dogs Legion 1146% 1078%
Mafia: Definitive Edition 1751% 1651%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are very slightly better than the Nvidia GeForce GT 630M v3.

The GT 550M has a 68 MHz higher core clock speed and the same number of Texture Mapping Units as the GT 630M. This results in the GT 550M providing 1 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 68 MHz higher core clock speed than the GT 630M and the same number of Render Output Units. This results in the GT 550M providing 0.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 630M was released over a year more recently than the GT 550M, and so the GT 630M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.

The GeForce GT 630M v3 and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the GeForce GT 630M v3 and the GeForce GT 550M 2GB are the same, which means the GT 630M and the GT 550M have equal limitations when it comes to graphical data transfer.

Both the GeForce GT 630M v3 and the GeForce GT 550M 2GB have 96 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, the GT 550M has 1 GTexel/s better Texture Fill Rate and 0.3 GPixel/s better Pixel Fill Rate, but the has GB/sec greater memory bandwidth. Although the GPUs are very similar in performance, the GT 550M takes the edge.

The GeForce GT 630M v3 requires 35 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed672 MHzvs740 MHz
Boost Clock-vs-
ArchitectureFermi GF108Fermi GF108
OC Potential Fair vs Poor
Driver Support Poor vs Poor
Release Date22 Mar 2012vs06 Jan 2011
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.3
green tick vs green tick
5.3
1600x900
3.7
vs green tick
3.9
1920x1080
2.5
vs green tick
2.6
2560x1440
1.9
green tick vs green tick
1.9
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs2048 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs96
Actual Shader Performance6%vs7%
Technology40nmvs40nm
Texture Mapping Units16vs16
Texture Rate10.8 GTexel/svs11.8 GTexel/s
Render Output Units4vs4
Pixel Rate2.7 GPixel/svs3 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power35 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs12.0
Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-3120M 2.5GHzvsIntel Core i3-2330M 2.2GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 630M v3 is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 672MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
GeForce GT 630M v3 is a direct re-brand of GeForce GT 540M 2GB.
Gaming benchmarks put its performance only slightly below a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 630M v3.
Overview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
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