Recommended System Requirements | ||
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Game | GeForce GTX 950M 2GB | GeForce GTX 480M SLI |
Cyberpunk 2077 | 205% | 197% |
Assassins Creed: Valhalla | 179% | 172% |
Call of Duty: Black Ops Cold War | 170% | 163% |
FIFA 21 | 54% | 50% |
Grand Theft Auto VI | 330% | 318% |
Far Cry 6 | 342% | 330% |
Genshin Impact | 205% | 197% |
Hitman 3 | 297% | 287% |
eFootball PES 2021 | 54% | 50% |
Watch Dogs Legion | 195% | 187% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 480M SLI are marginally better than the Nvidia GeForce GTX 950M 2GB.
The GTX 950M has a 489 MHz higher core clock speed than the GTX 480M, but the GTX 480M has 48 more Texture Mapping Units than the GTX 950M. As a result, the GTX 480M exhibits a 0.8 GTexel/s better Texture Fill Rate than the GTX 950M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 950M has a 489 MHz higher core clock speed than the GTX 480M, but the GTX 480M has 48 more Render Output Units than the GTX 950M. As a result, the GTX 480M exhibits a 12.6 GPixel/s better Pixel Fill Rate than the GTX 950M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 950M was released over three years more recently than the GTX 480M, and so the GTX 950M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GTX 480M when running the latest games.
The GTX 480M has 2048 MB more video memory than the GTX 950M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GTX 480M also has superior memory performance overall.
The GTX 480M has 73.6 GB/sec greater memory bandwidth than the GTX 950M, which means that the memory performance of the GTX 480M is much better than the GTX 950M.
The GeForce GTX 950M 2GB has 640 Shader Processing Units and the GeForce GTX 480M SLI has 704. However, the actual shader performance of the GTX 950M is 858 and the actual shader performance of the GTX 480M is 598. The GTX 950M having 260 better shader performance is not particularly notable, as altogether the GTX 480M performs better when taking into account other relevant data.
The GTX 950M transistor size technology is 12 nm (nanometers) smaller than the GTX 480M. This means that the GTX 950M is expected to run slightly cooler and achieve higher clock frequencies than the GTX 480M. While they exhibit similar graphical performance, the GTX 950M should consume less power than the GTX 480M.
The GeForce GTX 950M 2GB requires 50 Watts to run and the GeForce GTX 480M SLI requires 200 Watts. The GTX 480M requires 150 Watts more than the GTX 950M to run. The difference is significant enough that the GTX 480M may have an adverse affect on your yearly electricity bills in comparison to the GTX 950M.
Core Speed | 914 MHz | ![]() | vs | 425 MHz | |
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Boost Clock | 993 MHz | ![]() | vs | - | |
Architecture | Maxwell GM107-N16P-GT | Fermi GF100-N11E-GTX-A3 (x2) | |||
OC Potential | Good |
![]() |
vs | None | |
Driver Support | Great |
![]() | vs | Poor | |
Release Date | 12 Mar 2015 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 9.9
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 7.8
|
![]() |
vs | ![]() |
7.8
|
1920x1080 | 6
|
vs | ![]() |
6.1
|
|
2560x1440 | 4.3
|
vs | ![]() |
4.4
|
|
3840x2160 | 2.6
|
![]() |
vs | - |
Memory | 2048 MB | vs | ![]() | 4096 MB | |
---|---|---|---|---|---|
Memory Speed | 1250 MHz | ![]() | vs | 600 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 512 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 80GB/sec | vs | ![]() | 153.6GB/sec | |
L2 Cache | 2048 KB | ![]() |
vs | 1024 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | vs | ![]() | 704 | |
---|---|---|---|---|---|
Actual Shader Performance | 41% | ![]() | vs | 29% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 40 | vs | ![]() | 88 | |
Texture Rate | 36.6 GTexel/s | vs | ![]() | 37.4 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 64 | |
Pixel Rate | 14.6 GPixel/s | vs | ![]() | 27.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 50 Watts | ![]() | vs | 200 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-4340M 2.9GHz | vs | ![]() | Intel Core i7-740QM 4-Core 1.73GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 6 GB | |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GTX 950M 2GB is a Performance Mobile Graphics Card based on the first variant of the Maxwell architecture. Architecture The first variant of the Maxwell Architecture succeeds the Kepler Architecture. Despite being also manufactured with a 28nm technology, it has an extremely large L2 Cache which allows NVIDIA to produce Graphics Cards with relatively small memory data transfer rates, without causing too much impact on the overall performance. Furthermore, the Shaders have been redesigned and are both more powerful and energy efficient. GPU It equips a GPU codenamed GM107-N16P-GT which has 5 SM activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The central unit runs at 914MHz and goes up to 993MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The memory clock operates at 1253MHz. The size of the frame buffer is adequate. Features DirectX 12 Support (11.0 Hardware Default) and support for GameStream, G-SYNC, GPU Boost 2.0, GeForce Experience, PhysX and other technologies. Power Consumption With a rated board TDP of 50W, it may be equipped in average sized notebooks. Performance Because GeForce GTX 950M 2GB is just a higher clocked GeForce GTX 850M v2 2GB, its performance is only about 5% faster than its predecessors and so GeForce GTX 860M 2GB is still faster. Still, it still offers decent gaming at 1920x1080 and most modern games should run fluently at high settings. System Suggestions We recommend a strong processor (Intel Core i5 Mobile) and 8GB of RAM for a notebook with GeForce GTX 950M 2GB. | GeForce GTX 480M SLI is a solution of two GeForce GTX 480M put together using NVIDIA'S SLI technology. Check the page of GeForce GTX 480M to know more about its chip. As usual, SLI relies a lot on proper driver support and may suffer from micro-stuttering in lower frame rates (below 30). Benchmarks indicate the performance is overall, up to X% better than a single GeForce GTX 480M performing by itself but at times (depending whether or not the 3D game supports SLI or in the graphics driver) it performed worse than a single GeForce GTX 480M. Most demanding games will run at the highest settings. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |