Recommended System Requirements | ||
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Game | Radeon HD 8850M | HD i3 2330M |
Cyberpunk 2077 | 528% | 3224% |
Hitman 3 | 717% | 4224% |
Assassins Creed: Valhalla | 474% | 2940% |
Resident Evil 8 | 528% | 3224% |
FIFA 21 | 217% | 1576% |
Grand Theft Auto VI | 783% | 4576% |
Call of Duty: Black Ops Cold War | 456% | 2841% |
Genshin Impact | 528% | 3224% |
The Medium | 683% | 4047% |
Far Cry 6 | 808% | 4709% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 8850M are massively better than the Intel HD i3 2330M.
The Radeon HD 8850M was released over a year more recently than the HD i3 2330M, and so the Radeon HD 8850M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the HD i3 2330M.
The Radeon HD 8850M has 328 MB more video memory than the HD i3 2330M, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon HD 8850M also has superior memory performance overall.
The Radeon HD 8850M has 10.7 GB/sec greater memory bandwidth than the HD i3 2330M, which means that the memory performance of the Radeon HD 8850M is slightly better than the HD i3 2330M.
The Radeon HD 8850M has 640 Shader Processing Units and the HD i3 2330M has 12. However, the actual shader performance of the Radeon HD 8850M is 496 and the actual shader performance of the HD i3 2330M is 24. The Radeon HD 8850M having 472 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 8850M delivers a significantly smoother and more efficient experience when processing graphical data than the HD i3 2330M.
The Radeon HD 8850M requires 45 Watts to run but there is no entry for the HD i3 2330M.
Core Speed | 625 MHz | vs | ![]() | 650 MHz | |
---|---|---|---|---|---|
Boost Clock | 775 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Venus PRO | Sandy Bridge | |||
OC Potential | Fair |
![]() |
vs | None | |
Driver Support | - | vs | - | ||
Release Date | 01 Apr 2013 | ![]() | vs | 01 Jun 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.2
|
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vs | - | |
---|---|---|---|---|---|
1600x900 | 5.5
|
![]() |
vs | - | |
1920x1080 | 4.1
|
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vs | - | |
2560x1440 | 2.6
|
![]() |
vs | - | |
3840x2160 | 1.8
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1720 MB | |
---|---|---|---|---|---|
Memory Speed | 1000 MHz | ![]() | vs | 667 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 32GB/sec | ![]() | vs | 21.3GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | ![]() | vs | 12 | |
---|---|---|---|---|---|
Actual Shader Performance | 24% | ![]() | vs | 1% | |
Technology | 28nm | ![]() | vs | - | |
Texture Mapping Units | 40 | ![]() | vs | - | |
Texture Rate | 25 GTexel/s | ![]() | vs | - | |
Render Output Units | 16 | ![]() | vs | - | |
Pixel Rate | 10 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 45 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.2 | ![]() | vs | 3.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-3360M 2.8GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 8 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview Radeon HD 8850M is a Performance Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Venus PRO which has 10 Compute Units activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The Central Unit Initially Operates at 625MHz and goes up to 775MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Power Consumption With a rated board TDP of 45W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance somewhat above NVIDIA's GeForce GT 750M. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with Radeon HD 8850M. | HD i3 2330M is a specific version of the Intel HD 3000 Graphics that comes with the CPU 'Core i3-2330M 2.2GHz'. It uses the CPU's Level 3 Cache (up to 3 MB, in this case) + part of the RAM installed on the system up to a maximum of approximately 1.7GB for Vista/7 and 1 GB for XP. The Memory controller supports DDR3-1066 and DDR3-1333 and the Turbo Boost technology of the processor can over-clock the graphics card clock from 650MHz to 1100MHz. Benchmarks indicate that modern demanding games like Crysis 2, Dirt Showdown, Diablo III can be played at low settings with acceptable FPS but extremely demanding games like The Witcher II are unplayable, even at the lowest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |