Recommended System Requirements | ||
---|---|---|
Game | Radeon HD 8850M | GeForce GTX 660M |
Cyberpunk 2077 | 528% | 465% |
Hitman 3 | 717% | 635% |
Assassins Creed: Valhalla | 474% | 417% |
The Medium | 683% | 605% |
Resident Evil 8 | 528% | 465% |
FIFA 21 | 217% | 185% |
Call of Duty: Black Ops Cold War | 456% | 400% |
Grand Theft Auto VI | 783% | 695% |
Genshin Impact | 528% | 465% |
Far Cry 6 | 808% | 718% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660M are very slightly better than the AMD Radeon HD 8850M.
The GeForce GTX 660M has a 210 MHz higher core clock speed but 8 fewer Texture Mapping Units than the Radeon HD 8850M. The lower TMU count doesn't matter, though, as altogether the GeForce GTX 660M manages to provide 1.7 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GTX 660M has a 210 MHz higher core clock speed than the Radeon HD 8850M and the same number of Render Output Units. This results in the GeForce GTX 660M providing 3.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 8850M was released over a year more recently than the GeForce GTX 660M, and so the Radeon HD 8850M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 660M.
The Radeon HD 8850M and the GeForce GTX 660M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The GeForce GTX 660M has 32 GB/sec greater memory bandwidth than the Radeon HD 8850M, which means that the memory performance of the GeForce GTX 660M is noticeably better than the Radeon HD 8850M.
The Radeon HD 8850M has 640 Shader Processing Units and the GeForce GTX 660M has 384. However, the actual shader performance of the Radeon HD 8850M is 496 and the actual shader performance of the GeForce GTX 660M is 365. The Radeon HD 8850M having 131 better shader performance is not particularly notable, as altogether the GeForce GTX 660M performs better when taking into account other relevant data.
The Radeon HD 8850M requires 45 Watts to run and the GeForce GTX 660M requires 50 Watts. The GeForce GTX 660M requires 5 Watts more than the Radeon HD 8850M to run. The difference is not significant enough for the GeForce GTX 660M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 8850M.
Core Speed | 625 MHz | vs | ![]() | 835 MHz | |
---|---|---|---|---|---|
Boost Clock | 775 MHz | vs | ![]() | 950 MHz | |
Architecture | GCN 1.1 Venus PRO | Kepler GK107-N13E-GE-A2 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | - | vs | Good | ||
Release Date | 01 Apr 2013 | ![]() | vs | 22 Mar 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.2
|
vs | ![]() |
7.9
|
|
---|---|---|---|---|---|
1600x900 | 5.5
|
vs | ![]() |
5.9
|
|
1920x1080 | 4.1
|
vs | ![]() |
4.4
|
|
2560x1440 | 2.6
|
vs | ![]() |
2.8
|
|
3840x2160 | 1.8
|
![]() |
vs | ![]() |
1.8
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 1000 MHz | ![]() | vs | ![]() | 1000 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 32GB/sec | vs | ![]() | 64GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | ![]() | vs | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 24% | ![]() | vs | 18% | |
Technology | 28nm | ![]() | vs | ![]() | 28nm |
Texture Mapping Units | 40 | ![]() | vs | 32 | |
Texture Rate | 25 GTexel/s | vs | ![]() | 26.7 GTexel/s | |
Render Output Units | 16 | ![]() | vs | ![]() | 16 |
Pixel Rate | 10 GPixel/s | vs | ![]() | 13.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | ![]() | 4096x2160 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 45 Watts | ![]() | vs | 50 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.2 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-3360M 2.8GHz | vs | Intel Core i5-3360M 2.8GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1600x900 |
Performance Value | ![]() |
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Mini Review | Overview Radeon HD 8850M is a Performance Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Venus PRO which has 10 Compute Units activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The Central Unit Initially Operates at 625MHz and goes up to 775MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Power Consumption With a rated board TDP of 45W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance somewhat above NVIDIA's GeForce GT 750M. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with Radeon HD 8850M. | Overview GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 45W, it is suited for average sized laptops. Performance Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |