Recommended System Requirements | ||
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Game | Radeon HD 8850M | GeForce GT 320M |
Cyberpunk 2077 | 528% | 3263% |
Hitman 3 | 717% | 4275% |
Assassins Creed: Valhalla | 474% | 2976% |
The Medium | 683% | 4096% |
Resident Evil 8 | 528% | 3263% |
FIFA 21 | 217% | 1596% |
Call of Duty: Black Ops Cold War | 456% | 2876% |
Grand Theft Auto VI | 783% | 4632% |
Genshin Impact | 528% | 3263% |
Far Cry 6 | 808% | 4766% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 8850M are massively better than the Nvidia GeForce GT 320M.
The Radeon HD 8850M has a 125 MHz higher core clock speed and 32 more Texture Mapping Units than the GeForce GT 320M. This results in the Radeon HD 8850M providing 21 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD 8850M has a 125 MHz higher core clock speed and 8 more Render Output Units than the GeForce GT 320M. This results in the Radeon HD 8850M providing 6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 8850M was released over three years more recently than the GeForce GT 320M, and so the Radeon HD 8850M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 320M when running the latest games.
The Radeon HD 8850M has 1024 MB more video memory than the GeForce GT 320M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon HD 8850M also has superior memory performance overall.
The Radeon HD 8850M has 6.7 GB/sec greater memory bandwidth than the GeForce GT 320M, which means that the memory performance of the Radeon HD 8850M is marginally better than the GeForce GT 320M.
The Radeon HD 8850M has 640 Shader Processing Units and the GeForce GT 320M has 24. However, the actual shader performance of the Radeon HD 8850M is 496 and the actual shader performance of the GeForce GT 320M is 28. The Radeon HD 8850M having 468 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 8850M delivers a noticeably smoother and more efficient experience when processing graphical data than the GeForce GT 320M.
The Radeon HD 8850M transistor size technology is 12 nm (nanometers) smaller than the GeForce GT 320M. This means that the Radeon HD 8850M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 320M.
The Radeon HD 8850M requires 45 Watts to run and the GeForce GT 320M requires 14 Watts. The Radeon HD 8850M requires 31 Watts more than the GeForce GT 320M to run. The difference is significant enough that the Radeon HD 8850M may have a slight adverse affect on your yearly electricity bills in comparison to the GeForce GT 320M.
Core Speed | 625 MHz | ![]() | vs | 500 MHz | |
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Boost Clock | 775 MHz | ![]() | vs | - | |
Architecture | GCN 1.1 Venus PRO | GT216 | |||
OC Potential | Fair | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 01 Apr 2013 | ![]() | vs | 21 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 7.2
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 5.5
|
![]() |
vs | - | |
1920x1080 | 4.1
|
![]() |
vs | - | |
2560x1440 | 2.6
|
![]() |
vs | - | |
3840x2160 | 1.8
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1000 MHz | ![]() | vs | 790 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 32GB/sec | ![]() | vs | 25.3GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 640 | ![]() | vs | 24 | |
---|---|---|---|---|---|
Actual Shader Performance | 24% | ![]() | vs | 1% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 40 | ![]() | vs | 8 | |
Texture Rate | 25 GTexel/s | ![]() | vs | 4 GTexel/s | |
Render Output Units | 16 | ![]() | vs | 8 | |
Pixel Rate | 10 GPixel/s | ![]() | vs | 4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 45 Watts | vs | ![]() | 14 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.1 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.2 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | yes | ![]() | vs | no | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-3360M 2.8GHz | vs | ![]() | Intel Core i3-M330 2.13GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | vs | ![]() | 3 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | 1280x720 |
Performance Value | ![]() |
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Mini Review | Overview Radeon HD 8850M is a Performance Mobile Graphics Card based on the Second Revision of the GCN Architecture. Architecture The GCN 1.1 Release adds support for AMD's TrueAudio Technology which does calculations of audio effects "better" than the CPU and further improves the Powertune Technology. GPU It equips a GPU codenamed Venus PRO which has 10 Compute Units activated and thus offers 640 Shader Processing Units, 40 TMUs and 16 ROPs. The Central Unit Initially Operates at 625MHz and goes up to 775MHz, in Turbo Mode. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The memory clock operates at 1000MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, PowerTune Technology, Eyefinity, App Acceleration, HD3D, ZeroCore Power and other technologies. Power Consumption With a rated board TDP of 45W, it is suited for 17" or larger laptops. Performance Gaming benchmarks put its performance somewhat above NVIDIA's GeForce GT 750M. System Suggestions We recommend a Decent Processor (Intel Core i5 Mobile) and 8GB of RAM for a system with Radeon HD 8850M. | GeForce GT 320M is an entry-class level GFX of the 300M Series released by NVIDIA in 2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported. While very demanding games like Metro 2033 are most probably unplayable even at the lowest settings, demanding games like Crysis might run with very reduced detail + resolution. GeForce GT 320M does support DirectX 10.1 but since it doesn't deliver that much performance, games that use DirectX 10.1 might be mostly unplayable or only playable at the lowest settings, due to the performance level they require. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |